Use originX and Y for hair
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@ -28,13 +28,22 @@ const texture = computed(() => {
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const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
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const imageProps = computed(() => ({
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depth: 1,
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originY: [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 4.33 : 5.33,
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flipX: isFlippedX.value,
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texture: texture.value,
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y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
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}))
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const imageProps = computed(() => {
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// Get the current sprite action based on direction
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const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
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const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find(
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spriteAction => spriteAction.action === direction
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)
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return {
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depth: 1,
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originX: spriteAction?.originX ?? 0,
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originY: spriteAction?.originY ?? 0,
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flipX: isFlippedX.value,
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texture: texture.value,
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y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
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}
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})
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loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
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.then(() => {})
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