#159 : Camera control fixes
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@ -1,4 +1,4 @@
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import { computed, type Ref, ref } from 'vue'
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import { computed, type Ref } from 'vue'
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import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import config from '@/config'
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@ -14,9 +14,7 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
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const pointerTile = getTile(px, py, layer)
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waypoint.value.visible = !!pointerTile
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if (!pointerTile) {
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return
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}
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if (!pointerTile) return
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value.x = worldPoint.positionX
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@ -24,11 +22,11 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
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}
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function dragZone(pointer: Phaser.Input.Pointer) {
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if (gameStore.isPlayerDraggingCamera) {
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const { x, y, prevPosition } = pointer
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const { scrollX, scrollY, zoom } = camera
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camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
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}
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if (!gameStore.isPlayerDraggingCamera) return
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const { x, y, prevPosition } = pointer
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const { scrollX, scrollY, zoom } = camera
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camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
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}
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function handlePointerMove(pointer: Phaser.Input.Pointer) {
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@ -38,13 +36,11 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
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updateWaypoint(pointer)
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}
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function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
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if (event! instanceof WheelEvent && !event.shiftKey) {
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return
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}
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function handleZoom(pointer: Phaser.Input.Pointer) {
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if (!(pointer.event instanceof WheelEvent) || pointer.event.shiftKey) return
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
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camera = scene.cameras.main
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const deltaY = pointer.event.deltaY
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.005)
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}
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const setupPointerHandlers = () => {
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@ -58,4 +54,4 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
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}
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return { setupPointerHandlers, cleanupPointerHandlers }
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}
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}
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