Loading world works
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@ -1,13 +1,13 @@
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<template>
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<Container>
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<Rectangle :x="tileToWorldX(layer, props.character?.position_x)" :y="tileToWorldY(layer, props.character?.position_y)" :origin-x="0.5" :origin-y="10.5" :fillColor="0xffffff" :width="74" :height="8">
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<Rectangle :x="tileToWorldX(layer, props.character?.position_x)" :y="tileToWorldY(layer, props.character?.position_y)" :origin-x="0.5" :origin-y="20.5" :fillColor="0x09ad19" :width="70" :height="4" />
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<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="10.5" :fillColor="0xffffff" :width="74" :height="8">
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<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="20.5" :fillColor="0x09ad19" :width="70" :height="4" />
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</Rectangle>
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<Text
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@create="createText"
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:text="props.character?.name"
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:x="tileToWorldX(layer, props.character?.position_x)"
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:y="tileToWorldY(layer, props.character?.position_y)"
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:x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)"
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:y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)"
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:origin-x="0.5"
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:origin-y="4.5"
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:style="{
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@ -16,7 +16,7 @@
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fontSize: '14px'
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}"
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/>
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<Sprite ref="sprite" :x="tileToWorldX(layer, props.character?.position_x)" :y="tileToWorldY(layer, props.character?.position_y)" play="walk" />
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<Sprite ref="sprite" :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" play="walk" />
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</Container>
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</template>
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@ -35,7 +35,7 @@ const props = defineProps({
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})
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const scene = useScene()
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const isSelf = props.character.id === socket.character.id
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const isSelf = props.character?.id === gameStore.character?.id
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const createText = (text: Phaser.GameObjects.Text) => {
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text.setLetterSpacing(1.5)
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@ -60,7 +60,7 @@ function onPointerClick(pointer: Phaser.Input.Pointer) {
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return
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}
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gameStore.connection.emit('character:move', { position_x: pointer_tile.x, position_y: pointer_tile.y })
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gameStore.connection?.emit('character:move', { position_x: pointer_tile.x, position_y: pointer_tile.y })
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//Directions for player sprites + animations
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if (px < 0 && py > 0) {
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