Loading world works
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14
src/App.vue
14
src/App.vue
@ -18,27 +18,27 @@ import Game from '@/screens/Game.vue'
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import { storeToRefs } from 'pinia'
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const gameStore = useGameStore()
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const {screen} = storeToRefs(gameStore);
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const { screen } = storeToRefs(gameStore)
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gameStore.$subscribe(
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(mutation, state) => {
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let newScreen = screen.value;
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let newScreen = screen.value
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if (!state.connection) {
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newScreen = 'login';
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newScreen = 'login'
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} else if (state.token && state.connection) {
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newScreen = 'characters';
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newScreen = 'characters'
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if (state.character) {
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newScreen = 'game';
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newScreen = 'game'
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}
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}
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// Update screen.value only if it's different from the new state
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if (screen.value !== newScreen) {
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screen.value = newScreen;
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screen.value = newScreen
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}
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},
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{ detached: true }
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);
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)
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</script>
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@ -1,104 +1,165 @@
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<template>
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<TilemapLayerC :tilemap="tileMap" :tileset="zoneStore.tiles" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<Controls :layer="layer" />
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<Container>
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<Character :layer="layer" v-for="character in zoneStore.characters" :key="character.id" :character="character" />
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<TilemapLayerC :tilemap="zoneTilemap" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<Controls :layer="tiles" />
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<Container :depth="2">
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<Image
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v-for="object in zoneObjects"
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:depth="object.depth"
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:key="object.object.id"
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:x="tileToWorldX(zoneTilemap, object.position_x, object.position_y)"
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:y="tileToWorldY(zoneTilemap, object.position_x, object.position_y)"
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:texture="object.object.id"
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:originY="Number(object.object.origin_x)"
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:originX="Number(object.object.origin_y)"
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/>
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<Character :layer="zoneTilemap" v-for="character in zoneStore.characters" :key="character.id" :character="character" />
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</Container>
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<Container :depth="3">
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<Image v-for="zoneEventTile in zoneEventTiles" :key="zoneEventTile.id" :x="tileToWorldX(zoneTilemap, zoneEventTile.position_x, zoneEventTile.position_y)" :y="tileToWorldY(zoneTilemap, zoneEventTile.position_x, zoneEventTile.position_y)" :texture="zoneEventTile.type" />
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</Container>
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import Tileset = Phaser.Tilemaps.Tileset
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import { Container, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
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import Character from '@/components/sprites/Character.vue'
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import { type Character as CharacterType } from '@/types'
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import { onBeforeMount, onBeforeUnmount, ref, type Ref, watch } from 'vue'
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import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
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import { onBeforeMount, onBeforeUnmount, ref, toRaw, watch } from 'vue'
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import Controls from '@/components/utilities/Controls.vue'
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import { useGameStore } from '@/stores/game'
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import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
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import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
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import { placeTile, setAllTiles, tileToWorldX, tileToWorldY } from '@/services/zone'
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import { useAssetStore } from '@/stores/assets'
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import Objects from '@/components/utilities/zoneEditor/Objects.vue'
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import type { Zone, ZoneEventTile, ZoneObject, Character as CharacterT } from '@/types'
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import { storeToRefs } from 'pinia'
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import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue'
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import Tileset = Phaser.Tilemaps.Tileset
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import { useZoneStore } from '@/stores/zone'
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import Character from '@/components/sprites/Character.vue'
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// Phavuer logic
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let scene = useScene()
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let tilemapLayer = ref()
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const tileMap = null
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let tileset: Tileset = tileMap.addTilesetImage('default', 'tiles') as Tileset
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let layer: TilemapLayer = tileMap.createBlankLayer('layer', tileset, 0, config.tile_size.y) as TilemapLayer
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// center camera
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const centerY = (tileMap.height * tileMap.tileHeight) / 2
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const centerX = (tileMap.width * tileMap.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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// Multiplayer / server logics
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const zoneStore = useZoneStore()
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const scene = useScene()
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const gameStore = useGameStore()
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const assetStore = useAssetStore()
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const zoneStore = useZoneStore()
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// Watch for changes in the zoneStore and update the layer
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watch(
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() => zoneStore.tiles,
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() => {
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// @TODO : change to zone for when loading other maps
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zoneStore.tiles.forEach((row, y) => row.forEach((tile, x) => layer.putTileAt(tile, x, y)))
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},
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{ deep: true }
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)
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// Load the zone from the server
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onBeforeMount(() => {
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gameStore.connection.emit('character:zone:request', { zoneId: gameStore.character.zoneId })
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const zoneData = new Phaser.Tilemaps.MapData({
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width: zoneStore.zone?.width ?? 10,
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height: zoneStore.zone?.height ?? 10,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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// Listen for the zone event from the server and load the zone
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gameStore.connection.on('character:zone:load', (data) => {
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console.log('character:zone:load', data)
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zoneStore.setTiles(data.zone.tiles)
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/**
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* These variables are used to store the tileset images and the tilemap
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* The tilesetImages are used to store the tileset images
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* The zoneTilemap is used to store the tilemap
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* The zoneTiles are used to store the tile data
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* The zoneObjects are used to store the object data
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*/
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const tilesetImages: Tileset[] = []
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const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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let zoneTiles = [] as string[][]
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const zoneObjects = ref<ZoneObject[]>([])
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const zoneEventTiles = ref<ZoneEventTile[]>([])
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let characters = data.characters
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zoneStore.setCharacters(characters)
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/**
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* Walk through object and add them to the zone as tilesetImages
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*/
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let tileCount = 1
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toRaw(assetStore.assets).forEach((asset) => {
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if (asset.group !== 'tiles') return
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tilesetImages.push(zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, tileCount++) as Tileset)
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})
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0) as Tileset)
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const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
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const exampleTilesArray = Array.from({ length: zoneStore.zone?.width ?? 0 }, () => Array.from({ length: zoneStore.zone?.height ?? 0 }, () => 'blank_tile'))
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// Listen for player join events
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gameStore.connection.on('zone:character:join', (data: CharacterType) => {
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gameStore.connection?.on('zone:character:join', (data: CharacterT) => {
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console.log('character:zone:join', data)
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zoneStore.addCharacter(data)
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})
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// Listen for user:disconnect
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gameStore.connection.on('zone:character:leave', (data: CharacterType) => {
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gameStore.connection?.on('zone:character:leave', (data: CharacterT) => {
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zoneStore.removeCharacter(data)
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})
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gameStore.connection.on('character:moved', (data: CharacterType) => {
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gameStore.connection?.on('character:moved', (data: CharacterT) => {
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console.log('character:moved', data)
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zoneStore.updateCharacter(data)
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})
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onBeforeUnmount(() => {
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zoneStore.reset()
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gameStore.connection.emit('character:zone:leave')
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gameStore.connection.off('character:zone:load')
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gameStore.connection.off('zone:character:join')
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gameStore.connection.off('user:disconnect')
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gameStore.connection.off('character:moved')
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onBeforeMount(() => {
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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zoneTiles = exampleTilesArray
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if (zoneStore.zone && zoneStore.zone.tiles) {
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setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
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zoneTiles = zoneStore.zone.tiles
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// Determine the current zone dimensions
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const currentZoneWidth = zoneStore.zone.width ?? 0
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const currentZoneHeight = zoneStore.zone.height ?? 0
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// Ensure zoneTiles matches the current zone dimensions, filling new spaces with 'blank_tile'
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for (let y = 0; y < currentZoneHeight; y++) {
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zoneTiles[y] = zoneTiles[y] || [] // Ensure the row exists
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for (let x = 0; x < currentZoneWidth; x++) {
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zoneTiles[y][x] = zoneTiles[y][x] || 'blank_tile' // Fill missing tiles with 'blank_tile'
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}
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}
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// Update the tilemap with any new 'blank_tile' entries
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zoneTiles.forEach((row, y) => {
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row.forEach((tileId, x) => {
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placeTile(zoneTilemap, tiles, x, y, tileId)
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})
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})
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}
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zoneObjects.value = zoneStore.zone?.zoneObjects ?? []
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// Original
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type TResponse = {
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zone: Zone
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characters: CharacterT[]
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}
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gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId }, (response: TResponse) => {
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console.log(response)
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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setAllTiles(zoneTilemap, tiles, response.zone.tiles)
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zoneObjects.value = response.zone.zoneObjects
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})
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})
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/**
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* 1 tile is 64x32
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* the zone is 10x10
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* so the zone is 640x320
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*/
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/**
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* Resources
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* https://clintbellanger.net/articles/isometric_math/
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* https://gist.github.com/veleek/3be73dc61d5f5a80abc0f72c3ffe390e
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* https://gamedev.stackexchange.com/questions/116485/how-to-center-a-tilemap-in-phaser
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* https://github.com/Nulligma/phaser-isometric-test/blob/master/src/main.ts
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* https://github.com/neki-dev/isometric-snippets
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* https://github.com/itsezc/CycloneIO/blob/next/packages/client/games/HabboEngine.ts
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* https://github.com/daan93/phaser-isometric-demo/tree/main
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*/
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onBeforeUnmount(() => {
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zoneEventTiles.value = []
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zoneObjects.value = []
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tiles.destroy()
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zoneTilemap.removeAllLayers()
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zoneTilemap.destroy()
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zoneStore.reset()
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gameStore.connection?.emit('character:zone:leave')
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gameStore.connection?.off('character:zone:load')
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gameStore.connection?.off('zone:character:join')
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gameStore.connection?.off('user:disconnect')
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gameStore.connection?.off('character:moved')
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})
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// center camera
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const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
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const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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</script>
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@ -7,22 +7,22 @@
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<div class="absolute top-0 left-[30px] w-[280px] h-[84px] z-10 bg-[url('/assets/shapes/hud-shape-empty.svg')] bg-center bg-[length:cover] bg-no-repeat">
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<div class="h-[64px] flex flex-col items-end py-[10px] pl-[50px] pr-[20px]">
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<div class="w-full flex items-center justify-between mb-1.5">
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<span class="text-ellipsis overflow-hidden whitespace-nowrap max-w-[125px] text-sm">{{ game.character.name }}</span>
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<span class="text-sm">lvl. {{ game.character.level }}</span>
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<span class="text-ellipsis overflow-hidden whitespace-nowrap max-w-[125px] text-sm">{{ gameStore.character.name }}</span>
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<span class="text-sm">lvl. {{ gameStore.character.level }}</span>
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</div>
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<div class="w-full flex items-center justify-between">
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<label class="text-sm" for="hp">HP</label>
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<progress class="h-2 rounded-lg w-full max-w-[175px] appearance-none accent-red" id="hp" :value="game.character.hitpoints" max="100">{{ socket.character.hitpoints }}%</progress>
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<progress class="h-2 rounded-lg w-full max-w-[175px] appearance-none accent-red" id="hp" :value="gameStore.character.hitpoints" max="100">{{ gameStore.character.hitpoints }}%</progress>
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</div>
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<div class="w-full flex items-center justify-between">
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<label class="text-sm" for="mp">MP</label>
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<progress class="h-2 rounded-lg w-full max-w-[175px] appearance-none accent-blue" id="mp" :value="game.character.mana" max="100">{{ socket.character.mana }}%</progress>
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<progress class="h-2 rounded-lg w-full max-w-[175px] appearance-none accent-blue" id="mp" :value="gameStore.character.mana" max="100">{{ gameStore.character.mana }}%</progress>
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</div>
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</div>
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</div>
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</div>
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<!-- TODO: Replace socket.character with other (selected) player's -->
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<!-- TODO: Replace gameStore.character with other (selected) player's -->
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<div class="hud-wrapper other-player relative right-0 w-[310px] h-[84px]">
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<div class="absolute w-[54px] h-[54px] bg-white/80 rounded-full border-3 border-solid border-white top-1/2 translate-y-[-50%] right-0 z-20">
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<img class="w-[28px] absolute left-1/2 top-1/2 translate-x-[-50%] translate-y-[-50%] scale-x-[-1]" draggable="false" src="/assets/avatar/default/head.png" />
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@ -31,12 +31,12 @@
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<div class="absolute top-0 right-[30px] w-[280px] h-[84px] z-10 scale-x-[-1] bg-[url('/assets/shapes/hud-shape-empty.svg')] bg-center bg-[length:cover] bg-no-repeat">
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<div class="h-[64px] flex flex-col items-end scale-x-[-1] py-[10px] pr-[50px] pl-[20px]">
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<div class="w-full flex items-center justify-between mb-1.5">
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<span class="text-ellipsis overflow-hidden whitespace-nowrap max-w-[125px] text-sm">{{ game.character.name }}</span>
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<span class="text-sm">lvl. {{ socket.character.level }}</span>
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<span class="text-ellipsis overflow-hidden whitespace-nowrap max-w-[125px] text-sm">{{ gameStore.character.name }}</span>
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<span class="text-sm">lvl. {{ gameStore.character.level }}</span>
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</div>
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<div class="w-full flex items-center justify-between">
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<label class="text-sm" for="hp">HP</label>
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<progress class="h-2 rounded-lg w-full max-w-[175px] appearance-none accent-red" id="hp" :value="game.character.hitpoints" max="100">{{ socket.character.hitpoints }}%</progress>
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<progress class="h-2 rounded-lg w-full max-w-[175px] appearance-none accent-red" id="hp" :value="gameStore.character.hitpoints" max="100">{{ gameStore.character.hitpoints }}%</progress>
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</div>
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</div>
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</div>
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<template>
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<Container>
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<Rectangle :x="tileToWorldX(layer, props.character?.position_x)" :y="tileToWorldY(layer, props.character?.position_y)" :origin-x="0.5" :origin-y="10.5" :fillColor="0xffffff" :width="74" :height="8">
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<Rectangle :x="tileToWorldX(layer, props.character?.position_x)" :y="tileToWorldY(layer, props.character?.position_y)" :origin-x="0.5" :origin-y="20.5" :fillColor="0x09ad19" :width="70" :height="4" />
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<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="10.5" :fillColor="0xffffff" :width="74" :height="8">
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<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="20.5" :fillColor="0x09ad19" :width="70" :height="4" />
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</Rectangle>
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<Text
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@create="createText"
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:text="props.character?.name"
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:x="tileToWorldX(layer, props.character?.position_x)"
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:y="tileToWorldY(layer, props.character?.position_y)"
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:x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)"
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:y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)"
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:origin-x="0.5"
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:origin-y="4.5"
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:style="{
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@ -16,7 +16,7 @@
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fontSize: '14px'
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}"
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/>
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<Sprite ref="sprite" :x="tileToWorldX(layer, props.character?.position_x)" :y="tileToWorldY(layer, props.character?.position_y)" play="walk" />
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<Sprite ref="sprite" :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" play="walk" />
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</Container>
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</template>
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@ -35,7 +35,7 @@ const props = defineProps({
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})
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const scene = useScene()
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const isSelf = props.character.id === socket.character.id
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const isSelf = props.character?.id === gameStore.character?.id
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const createText = (text: Phaser.GameObjects.Text) => {
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text.setLetterSpacing(1.5)
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@ -60,7 +60,7 @@ function onPointerClick(pointer: Phaser.Input.Pointer) {
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return
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}
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gameStore.connection.emit('character:move', { position_x: pointer_tile.x, position_y: pointer_tile.y })
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gameStore.connection?.emit('character:move', { position_x: pointer_tile.x, position_y: pointer_tile.y })
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//Directions for player sprites + animations
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if (px < 0 && py > 0) {
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@ -88,7 +88,7 @@ function saveTile() {
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||||
{
|
||||
id: selectedTile.value.id,
|
||||
name: tileName.value,
|
||||
tags: tileTags.value,
|
||||
tags: tileTags.value
|
||||
},
|
||||
(response: boolean) => {
|
||||
if (!response) {
|
||||
|
@ -7,14 +7,7 @@
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input
|
||||
@mousedown.stop
|
||||
class="input-cyan"
|
||||
type="text"
|
||||
name="search"
|
||||
placeholder="Search"
|
||||
v-model="searchQuery"
|
||||
/>
|
||||
<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="depth">Depth</label>
|
||||
@ -68,9 +61,7 @@ const filteredObjects = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return zoneEditorStore.objectList
|
||||
}
|
||||
return zoneEditorStore.objectList.filter(object =>
|
||||
object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
)
|
||||
return zoneEditorStore.objectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
onMounted(async () => {
|
||||
|
@ -7,14 +7,7 @@
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input
|
||||
@mousedown.stop
|
||||
class="input-cyan"
|
||||
type="text"
|
||||
name="search"
|
||||
placeholder="Search"
|
||||
v-model="searchQuery"
|
||||
/>
|
||||
<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -59,9 +52,7 @@ const filteredTiles = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return zoneEditorStore.tileList
|
||||
}
|
||||
return zoneEditorStore.tileList.filter(tile =>
|
||||
tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
)
|
||||
return zoneEditorStore.tileList.filter((tile) => tile.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
onMounted(async () => {
|
||||
|
@ -149,7 +149,7 @@ scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', initKeyShortcuts)
|
||||
});
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_UP, drawTile)
|
||||
@ -157,7 +157,6 @@ onBeforeUnmount(() => {
|
||||
removeEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
|
||||
|
||||
// Key bindings
|
||||
function initKeyShortcuts(event: KeyboardEvent) {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
@ -3,7 +3,16 @@
|
||||
<Controls :layer="tiles" />
|
||||
|
||||
<Container :depth="2">
|
||||
<Image v-for="object in zoneObjects" :depth="object.depth" :key="object.object.id" :x="tileToWorldX(zoneTilemap, object.position_x, object.position_y)" :y="tileToWorldY(zoneTilemap, object.position_x, object.position_y)" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" />
|
||||
<Image
|
||||
v-for="object in zoneObjects"
|
||||
:depth="object.depth"
|
||||
:key="object.object.id"
|
||||
:x="tileToWorldX(zoneTilemap, object.position_x, object.position_y)"
|
||||
:y="tileToWorldY(zoneTilemap, object.position_x, object.position_y)"
|
||||
:texture="object.object.id"
|
||||
:originY="Number(object.object.origin_x)"
|
||||
:originX="Number(object.object.origin_y)"
|
||||
/>
|
||||
</Container>
|
||||
|
||||
<Container :depth="3">
|
||||
@ -37,9 +46,7 @@ import Tileset = Phaser.Tilemaps.Tileset
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
function uuidv4() {
|
||||
return "10000000-1000-4000-8000-100000000000".replace(/[018]/g, c =>
|
||||
(+c ^ crypto.getRandomValues(new Uint8Array(1))[0] & 15 >> +c / 4).toString(16)
|
||||
);
|
||||
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
|
||||
}
|
||||
|
||||
const scene = useScene()
|
||||
@ -65,7 +72,7 @@ const zoneData = new Phaser.Tilemaps.MapData({
|
||||
*/
|
||||
const tilesetImages: Tileset[] = []
|
||||
const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
let zoneTiles = [] as string[][];
|
||||
let zoneTiles = [] as string[][]
|
||||
const zoneObjects = ref<ZoneObject[]>([])
|
||||
const zoneEventTiles = ref<ZoneEventTile[]>([])
|
||||
|
||||
@ -163,7 +170,7 @@ function pencil(tile: Phaser.Tilemaps.Tile) {
|
||||
function paint(tile: Phaser.Tilemaps.Tile) {
|
||||
if (zoneEditorStore.selectedTile === null) return
|
||||
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, zoneEditorStore.selectedTile.id)))
|
||||
zoneTiles.forEach((row, y) => row.forEach((tile, x) => zoneTiles[y][x] = zoneEditorStore.selectedTile.id))
|
||||
zoneTiles.forEach((row, y) => row.forEach((tile, x) => (zoneTiles[y][x] = zoneEditorStore.selectedTile.id)))
|
||||
}
|
||||
|
||||
function save() {
|
||||
@ -175,14 +182,14 @@ function save() {
|
||||
width: zoneEditorStore.zone.width,
|
||||
height: zoneEditorStore.zone.height,
|
||||
tiles: zoneTiles,
|
||||
zoneEventTiles: toRaw(zoneEventTiles.value).map(tile => ({
|
||||
zoneEventTiles: toRaw(zoneEventTiles.value).map((tile) => ({
|
||||
id: tile.id,
|
||||
zoneId: tile.zoneId,
|
||||
type: tile.type,
|
||||
position_x: tile.position_x,
|
||||
position_y: tile.position_y
|
||||
})),
|
||||
zoneObjects: toRaw(zoneObjects.value).map(obj => ({
|
||||
zoneObjects: toRaw(zoneObjects.value).map((obj) => ({
|
||||
id: obj.id,
|
||||
zoneId: obj.zoneId,
|
||||
objectId: obj.objectId,
|
||||
@ -190,13 +197,13 @@ function save() {
|
||||
position_x: obj.position_x,
|
||||
position_y: obj.position_y
|
||||
}))
|
||||
};
|
||||
}
|
||||
|
||||
gameStore.connection.emit('gm:zone_editor:zone:update', data);
|
||||
gameStore.connection.emit('gm:zone_editor:zone:update', data)
|
||||
|
||||
gameStore.connection.emit('gm:zone_editor:zone:request', { zoneId: zoneEditorStore.zone.id }, (response: Zone) => {
|
||||
zoneEditorStore.setZone(response)
|
||||
});
|
||||
})
|
||||
|
||||
if (zoneEditorStore.isSettingsModalShown) {
|
||||
zoneEditorStore.toggleSettingsModal()
|
||||
@ -215,27 +222,27 @@ onBeforeMount(() => {
|
||||
zoneTiles = exampleTilesArray
|
||||
|
||||
if (zoneEditorStore.zone && zoneEditorStore.zone.tiles) {
|
||||
setAllTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles);
|
||||
zoneTiles = zoneEditorStore.zone.tiles;
|
||||
setAllTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
|
||||
zoneTiles = zoneEditorStore.zone.tiles
|
||||
|
||||
// Determine the current zone dimensions
|
||||
const currentZoneWidth = zoneEditorStore.zone.width ?? 0;
|
||||
const currentZoneHeight = zoneEditorStore.zone.height ?? 0;
|
||||
const currentZoneWidth = zoneEditorStore.zone.width ?? 0
|
||||
const currentZoneHeight = zoneEditorStore.zone.height ?? 0
|
||||
|
||||
// Ensure zoneTiles matches the current zone dimensions, filling new spaces with 'blank_tile'
|
||||
for (let y = 0; y < currentZoneHeight; y++) {
|
||||
zoneTiles[y] = zoneTiles[y] || []; // Ensure the row exists
|
||||
zoneTiles[y] = zoneTiles[y] || [] // Ensure the row exists
|
||||
for (let x = 0; x < currentZoneWidth; x++) {
|
||||
zoneTiles[y][x] = zoneTiles[y][x] || 'blank_tile'; // Fill missing tiles with 'blank_tile'
|
||||
zoneTiles[y][x] = zoneTiles[y][x] || 'blank_tile' // Fill missing tiles with 'blank_tile'
|
||||
}
|
||||
}
|
||||
|
||||
// Update the tilemap with any new 'blank_tile' entries
|
||||
zoneTiles.forEach((row, y) => {
|
||||
row.forEach((tileId, x) => {
|
||||
placeTile(zoneTilemap, tiles, x, y, tileId);
|
||||
});
|
||||
});
|
||||
placeTile(zoneTilemap, tiles, x, y, tileId)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
zoneEventTiles.value = zoneEditorStore.zone?.zoneEventTiles ?? []
|
||||
|
@ -53,7 +53,7 @@ function loadZone(id: number) {
|
||||
console.log('loadZone', id)
|
||||
gameStore.connection.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
|
||||
zoneEditorStore.setZone(response)
|
||||
});
|
||||
})
|
||||
zoneEditorStore.toggleZoneListModal()
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
const dev: boolean = true;
|
||||
const dev: boolean = true
|
||||
|
||||
export default {
|
||||
name: 'New Quest',
|
||||
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh p-[30px] relative">
|
||||
<GmTools v-if="isLoaded" />
|
||||
<GmPanel v-if="isLoaded" />
|
||||
<GmTools v-if="isLoaded && gameStore.character?.role === 'gm'" />
|
||||
<GmPanel v-if="isLoaded && gameStore.character?.role === 'gm'" />
|
||||
|
||||
<Game :config="gameConfig" @create="createGame" v-if="!zoneEditorStore.active">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
@ -9,7 +9,7 @@
|
||||
<Hud />
|
||||
</div>
|
||||
<div v-if="isLoaded">
|
||||
<World />
|
||||
<World :key="gameStore.character?.zoneId ?? 1" />
|
||||
</div>
|
||||
<div class="flex absolute justify-between left-0 right-0 bottom-[100px] h-[100px] mx-[48px] my-0" v-if="isLoaded">
|
||||
<Chat />
|
||||
@ -28,10 +28,11 @@
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import 'phaser'
|
||||
import { onUnmounted, toRaw, watch, ref } from 'vue'
|
||||
import { onUnmounted, watch, ref } from 'vue'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { useZoneStore } from '@/stores/zone'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useAssetStore } from '@/stores/assets'
|
||||
import World from '@/components/World.vue'
|
||||
@ -43,6 +44,7 @@ import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
|
||||
import GmPanel from '@/components/utilities/GmPanel.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const assetStore = useAssetStore()
|
||||
const isLoaded = ref(false)
|
||||
|
@ -52,7 +52,7 @@ onMounted(async () => {
|
||||
/**
|
||||
* Fetch assets from the server
|
||||
*/
|
||||
if (!await assetStore.fetchAssets()) {
|
||||
if (!(await assetStore.fetchAssets())) {
|
||||
notifications.addNotification({ message: 'Failed to fetch assets, the server may be offline or in maintenance. Please try again later.' })
|
||||
}
|
||||
})
|
||||
|
@ -18,7 +18,7 @@ export async function login(username: string, password: string, gameStore = useG
|
||||
const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
|
||||
useCookies().set('token', response.data.token as string, {
|
||||
// for whole domain
|
||||
domain: window.location.hostname.split('.').slice(-2).join('.'),
|
||||
domain: window.location.hostname.split('.').slice(-2).join('.')
|
||||
})
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
|
@ -18,13 +18,13 @@ export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number
|
||||
}
|
||||
|
||||
export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y);
|
||||
return worldPoint.x + config.tile_size.x / 2;
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
return worldPoint.x + config.tile_size.x / 2
|
||||
}
|
||||
|
||||
export function tileToWorldY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y);
|
||||
return worldPoint.y + config.tile_size.y * 1.5;
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
return worldPoint.y + config.tile_size.y * 1.5
|
||||
}
|
||||
|
||||
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
|
||||
|
@ -25,13 +25,13 @@ export const useAssetStore = defineStore('assets', {
|
||||
return fetch(config.server_endpoint + '/assets')
|
||||
.then((response) => response.json())
|
||||
.then((assets) => {
|
||||
this.setAssets(assets);
|
||||
return true;
|
||||
this.setAssets(assets)
|
||||
return true
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error fetching assets:', error);
|
||||
return false;
|
||||
});
|
||||
console.error('Error fetching assets:', error)
|
||||
return false
|
||||
})
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -1,14 +1,14 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import type { Character } from '@/types'
|
||||
import type { Character, Zone } from '@/types'
|
||||
|
||||
export const useZoneStore = defineStore('zone', {
|
||||
state: () => ({
|
||||
tiles: [] as number[][],
|
||||
zone: null as Zone | null,
|
||||
characters: [] as Character[]
|
||||
}),
|
||||
actions: {
|
||||
setTiles(tiles: number[][]) {
|
||||
this.tiles = tiles
|
||||
setZone(zone: Zone | null) {
|
||||
this.zone = zone
|
||||
},
|
||||
setCharacters(characters: Character[]) {
|
||||
this.characters = characters
|
||||
@ -25,7 +25,7 @@ export const useZoneStore = defineStore('zone', {
|
||||
this.characters = this.characters.filter((c: Character) => c.id !== character.id)
|
||||
},
|
||||
reset() {
|
||||
this.tiles = []
|
||||
this.zone = null
|
||||
this.characters = []
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ import type { Zone, Object, Tile } from '@/types'
|
||||
|
||||
export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
state: () => ({
|
||||
active: true,
|
||||
active: false,
|
||||
zone: null as Zone | null,
|
||||
tool: 'move',
|
||||
drawMode: 'tile',
|
||||
|
@ -102,7 +102,7 @@ export type ZoneEventTile = {
|
||||
id: string
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
type: "BLOCK" | "WARP" | "NPC" | "ITEM"
|
||||
type: 'BLOCK' | 'WARP' | 'NPC' | 'ITEM'
|
||||
position_x: number
|
||||
position_y: number
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user