#169: Set different parameters to tileLayers to fix tile bleeding

This commit is contained in:
2024-09-29 21:23:46 +02:00
parent 1b86b25bc2
commit 0ffec44038
2 changed files with 2 additions and 2 deletions

View File

@ -38,7 +38,7 @@ function createTileLayer() {
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y })
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile