Minor improvements

This commit is contained in:
2024-09-28 02:17:33 +02:00
parent 104e9e46fb
commit 1105a53feb
6 changed files with 54 additions and 45 deletions

View File

@ -248,32 +248,6 @@ function handleMove() {
console.log('move btn clicked')
}
onBeforeMount(async () => {
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
if (zone.value?.tiles) {
setAllTiles(zoneTilemap, tiles, zone.value.tiles)
tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
// Center camera
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
})
onUnmounted(() => {
zoneEventTiles.value = []
zoneObjects.value = []
tiles?.destroy()
zoneTilemap?.removeAllLayers()
zoneTilemap?.destroy()
zoneEditorStore.reset()
})
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
watch(
objectList,
@ -317,5 +291,29 @@ const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
onBeforeMount(async () => {
await gameStore.fetchAllZoneAssets()
await loadAssets(scene)
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
if (zone.value?.tiles) {
setAllTiles(zoneTilemap, tiles, zone.value.tiles)
tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
// Center camera
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
})
onUnmounted(() => {
zoneEventTiles.value = []
zoneObjects.value = []
tiles?.destroy()
zoneTilemap?.removeAllLayers()
zoneTilemap?.destroy()
zoneEditorStore.reset()
})
</script>

View File

@ -156,7 +156,7 @@ onMounted(() => {
charContainer.value!.setName(props.character!.name)
if (props.character.id === gameStore.character!.id) {
zoneStore.characterLoaded = true
zoneStore.setCharacterLoaded(true)
}
// Set sprite

View File

@ -8,7 +8,7 @@
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeUnmount, ref } from 'vue'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue'
@ -26,16 +26,6 @@ type zoneLoadData = {
characters: CharacterT[]
}
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
// Fetch assets for new zone
await gameStore.fetchZoneAssets(response.zone.id)
await loadAssets(scene)
// Set zone and characters
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
// Event listeners
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
/**
@ -69,6 +59,23 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
zoneStore.updateCharacter(data)
})
onBeforeMount(() => {
/**
* @TODO, when returning from the zone editor, the emit is not s
*/
console.log('before mount')
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
// Fetch assets for new zone
await gameStore.fetchZoneAssets(response.zone.id)
await loadAssets(scene)
// Set zone and characters
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
})
onBeforeUnmount(() => {
zoneStore.reset()
gameStore.connection!.off('zone:character:teleport')