Minor improvements
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@ -248,32 +248,6 @@ function handleMove() {
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console.log('move btn clicked')
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}
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onBeforeMount(async () => {
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tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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if (zone.value?.tiles) {
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setAllTiles(zoneTilemap, tiles, zone.value.tiles)
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tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
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}
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zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
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zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
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// Center camera
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const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
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const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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})
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onUnmounted(() => {
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zoneEventTiles.value = []
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zoneObjects.value = []
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tiles?.destroy()
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zoneTilemap?.removeAllLayers()
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zoneTilemap?.destroy()
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zoneEditorStore.reset()
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})
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// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
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watch(
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objectList,
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@ -317,5 +291,29 @@ const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
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onBeforeMount(async () => {
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await gameStore.fetchAllZoneAssets()
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await loadAssets(scene)
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tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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if (zone.value?.tiles) {
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setAllTiles(zoneTilemap, tiles, zone.value.tiles)
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tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
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}
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zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
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zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
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// Center camera
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const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
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const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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})
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onUnmounted(() => {
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zoneEventTiles.value = []
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zoneObjects.value = []
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tiles?.destroy()
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zoneTilemap?.removeAllLayers()
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zoneTilemap?.destroy()
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zoneEditorStore.reset()
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})
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</script>
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@ -156,7 +156,7 @@ onMounted(() => {
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charContainer.value!.setName(props.character!.name)
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if (props.character.id === gameStore.character!.id) {
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zoneStore.characterLoaded = true
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zoneStore.setCharacterLoaded(true)
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}
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// Set sprite
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@ -8,7 +8,7 @@
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import { useScene } from 'phavuer'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneStore } from '@/stores/zoneStore'
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import { onBeforeUnmount, ref } from 'vue'
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import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
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import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
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import Tiles from '@/components/zone/Tiles.vue'
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import Objects from '@/components/zone/Objects.vue'
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@ -26,16 +26,6 @@ type zoneLoadData = {
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characters: CharacterT[]
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}
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gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
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// Fetch assets for new zone
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await gameStore.fetchZoneAssets(response.zone.id)
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await loadAssets(scene)
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// Set zone and characters
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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})
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// Event listeners
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gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
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/**
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@ -69,6 +59,23 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
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zoneStore.updateCharacter(data)
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})
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onBeforeMount(() => {
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/**
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* @TODO, when returning from the zone editor, the emit is not s
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*/
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console.log('before mount')
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gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
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// Fetch assets for new zone
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await gameStore.fetchZoneAssets(response.zone.id)
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await loadAssets(scene)
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// Set zone and characters
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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})
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})
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onBeforeUnmount(() => {
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zoneStore.reset()
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gameStore.connection!.off('zone:character:teleport')
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