Minor improvements

This commit is contained in:
Dennis Postma 2024-09-28 02:17:33 +02:00
parent 104e9e46fb
commit 1105a53feb
6 changed files with 54 additions and 45 deletions

6
package-lock.json generated
View File

@ -5204,9 +5204,9 @@
}
},
"node_modules/nwsapi": {
"version": "2.2.12",
"resolved": "https://registry.npmjs.org/nwsapi/-/nwsapi-2.2.12.tgz",
"integrity": "sha512-qXDmcVlZV4XRtKFzddidpfVP4oMSGhga+xdMc25mv8kaLUHtgzCDhUxkrN8exkGdTlLNaXj7CV3GtON7zuGZ+w==",
"version": "2.2.13",
"resolved": "https://registry.npmjs.org/nwsapi/-/nwsapi-2.2.13.tgz",
"integrity": "sha512-cTGB9ptp9dY9A5VbMSe7fQBcl/tt22Vcqdq8+eN93rblOuE0aCFu4aZ2vMwct/2t+lFnosm8RkQW1I0Omb1UtQ==",
"dev": true,
"license": "MIT"
},

View File

@ -248,32 +248,6 @@ function handleMove() {
console.log('move btn clicked')
}
onBeforeMount(async () => {
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
if (zone.value?.tiles) {
setAllTiles(zoneTilemap, tiles, zone.value.tiles)
tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
// Center camera
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
})
onUnmounted(() => {
zoneEventTiles.value = []
zoneObjects.value = []
tiles?.destroy()
zoneTilemap?.removeAllLayers()
zoneTilemap?.destroy()
zoneEditorStore.reset()
})
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
watch(
objectList,
@ -317,5 +291,29 @@ const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
onBeforeMount(async () => {
await gameStore.fetchAllZoneAssets()
await loadAssets(scene)
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
if (zone.value?.tiles) {
setAllTiles(zoneTilemap, tiles, zone.value.tiles)
tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
// Center camera
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
})
onUnmounted(() => {
zoneEventTiles.value = []
zoneObjects.value = []
tiles?.destroy()
zoneTilemap?.removeAllLayers()
zoneTilemap?.destroy()
zoneEditorStore.reset()
})
</script>

View File

@ -156,7 +156,7 @@ onMounted(() => {
charContainer.value!.setName(props.character!.name)
if (props.character.id === gameStore.character!.id) {
zoneStore.characterLoaded = true
zoneStore.setCharacterLoaded(true)
}
// Set sprite

View File

@ -8,7 +8,7 @@
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeUnmount, ref } from 'vue'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue'
@ -26,16 +26,6 @@ type zoneLoadData = {
characters: CharacterT[]
}
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
// Fetch assets for new zone
await gameStore.fetchZoneAssets(response.zone.id)
await loadAssets(scene)
// Set zone and characters
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
// Event listeners
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
/**
@ -69,6 +59,23 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
zoneStore.updateCharacter(data)
})
onBeforeMount(() => {
/**
* @TODO, when returning from the zone editor, the emit is not s
*/
console.log('before mount')
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
// Fetch assets for new zone
await gameStore.fetchZoneAssets(response.zone.id)
await loadAssets(scene)
// Set zone and characters
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
})
onBeforeUnmount(() => {
zoneStore.reset()
gameStore.connection!.off('zone:character:teleport')

View File

@ -4,7 +4,7 @@
<GmPanel v-if="gameStore.character?.role === 'gm'" />
<div v-if="!zoneEditorStore.active">
<Game :config="gameConfig" @create="createGame" class="111mt-[-60px]">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<div v-if="isLoaded">
<Inventory />
@ -76,6 +76,8 @@ const createGame = (game: Phaser.Game) => {
}
const preloadScene = async (scene: Phaser.Scene) => {
isLoaded.value = false
/**
* Create loading bar
*/
@ -138,8 +140,6 @@ const createScene = async (scene: Phaser.Scene) => {
gameStore.assets.forEach((asset) => {
if (asset.group !== 'sprite_animations') return
console.log(asset.frameCount)
scene.anims.create({
key: asset.key,
frameRate: 7,

View File

@ -37,9 +37,13 @@ export const useZoneStore = defineStore('zone', {
removeCharacter(character_id: number) {
this.characters = this.characters.filter((char) => char.id !== character_id)
},
setCharacterLoaded(loaded: boolean) {
this.characterLoaded = loaded
},
reset() {
this.zone = null
this.characters = []
this.characters = [],
this.characterLoaded = false
}
}
})