Minor improvements
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104e9e46fb
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6
package-lock.json
generated
6
package-lock.json
generated
@ -5204,9 +5204,9 @@
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}
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},
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"node_modules/nwsapi": {
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"version": "2.2.12",
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"resolved": "https://registry.npmjs.org/nwsapi/-/nwsapi-2.2.12.tgz",
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"integrity": "sha512-qXDmcVlZV4XRtKFzddidpfVP4oMSGhga+xdMc25mv8kaLUHtgzCDhUxkrN8exkGdTlLNaXj7CV3GtON7zuGZ+w==",
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"version": "2.2.13",
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"resolved": "https://registry.npmjs.org/nwsapi/-/nwsapi-2.2.13.tgz",
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"integrity": "sha512-cTGB9ptp9dY9A5VbMSe7fQBcl/tt22Vcqdq8+eN93rblOuE0aCFu4aZ2vMwct/2t+lFnosm8RkQW1I0Omb1UtQ==",
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"dev": true,
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"license": "MIT"
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},
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@ -248,32 +248,6 @@ function handleMove() {
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console.log('move btn clicked')
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}
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onBeforeMount(async () => {
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tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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if (zone.value?.tiles) {
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setAllTiles(zoneTilemap, tiles, zone.value.tiles)
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tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
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}
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zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
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zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
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// Center camera
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const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
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const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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})
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onUnmounted(() => {
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zoneEventTiles.value = []
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zoneObjects.value = []
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tiles?.destroy()
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zoneTilemap?.removeAllLayers()
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zoneTilemap?.destroy()
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zoneEditorStore.reset()
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})
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// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
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watch(
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objectList,
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@ -317,5 +291,29 @@ const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
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onBeforeMount(async () => {
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await gameStore.fetchAllZoneAssets()
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await loadAssets(scene)
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tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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if (zone.value?.tiles) {
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setAllTiles(zoneTilemap, tiles, zone.value.tiles)
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tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
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}
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zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
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zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
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// Center camera
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const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
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const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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})
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onUnmounted(() => {
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zoneEventTiles.value = []
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zoneObjects.value = []
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tiles?.destroy()
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zoneTilemap?.removeAllLayers()
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zoneTilemap?.destroy()
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zoneEditorStore.reset()
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})
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</script>
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@ -156,7 +156,7 @@ onMounted(() => {
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charContainer.value!.setName(props.character!.name)
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if (props.character.id === gameStore.character!.id) {
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zoneStore.characterLoaded = true
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zoneStore.setCharacterLoaded(true)
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}
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// Set sprite
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@ -8,7 +8,7 @@
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import { useScene } from 'phavuer'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneStore } from '@/stores/zoneStore'
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import { onBeforeUnmount, ref } from 'vue'
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import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
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import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
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import Tiles from '@/components/zone/Tiles.vue'
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import Objects from '@/components/zone/Objects.vue'
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@ -26,16 +26,6 @@ type zoneLoadData = {
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characters: CharacterT[]
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}
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gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
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// Fetch assets for new zone
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await gameStore.fetchZoneAssets(response.zone.id)
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await loadAssets(scene)
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// Set zone and characters
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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})
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// Event listeners
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gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
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/**
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@ -69,6 +59,23 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
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zoneStore.updateCharacter(data)
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})
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onBeforeMount(() => {
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/**
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* @TODO, when returning from the zone editor, the emit is not s
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*/
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console.log('before mount')
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gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
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// Fetch assets for new zone
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await gameStore.fetchZoneAssets(response.zone.id)
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await loadAssets(scene)
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// Set zone and characters
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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})
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})
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onBeforeUnmount(() => {
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zoneStore.reset()
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gameStore.connection!.off('zone:character:teleport')
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@ -4,7 +4,7 @@
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<GmPanel v-if="gameStore.character?.role === 'gm'" />
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<div v-if="!zoneEditorStore.active">
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<Game :config="gameConfig" @create="createGame" class="111mt-[-60px]">
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<Game :config="gameConfig" @create="createGame">
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<Scene name="main" @preload="preloadScene" @create="createScene">
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<div v-if="isLoaded">
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<Inventory />
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@ -76,6 +76,8 @@ const createGame = (game: Phaser.Game) => {
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}
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const preloadScene = async (scene: Phaser.Scene) => {
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isLoaded.value = false
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/**
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* Create loading bar
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*/
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@ -138,8 +140,6 @@ const createScene = async (scene: Phaser.Scene) => {
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gameStore.assets.forEach((asset) => {
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if (asset.group !== 'sprite_animations') return
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console.log(asset.frameCount)
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scene.anims.create({
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key: asset.key,
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frameRate: 7,
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@ -37,9 +37,13 @@ export const useZoneStore = defineStore('zone', {
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removeCharacter(character_id: number) {
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this.characters = this.characters.filter((char) => char.id !== character_id)
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},
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setCharacterLoaded(loaded: boolean) {
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this.characterLoaded = loaded
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},
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reset() {
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this.zone = null
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this.characters = []
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this.characters = [],
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this.characterLoaded = false
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}
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}
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})
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