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@ -102,13 +102,13 @@ const calculateLightStrength = (time: Date): number => {
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}
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// Sunrise transition (6 AM - 7 AM)
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else if (hour === SUNRISE_HOUR) {
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strength = NIGHT_STRENGTH + ((DAY_STRENGTH - NIGHT_STRENGTH) * minute / 60)
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strength = NIGHT_STRENGTH + ((DAY_STRENGTH - NIGHT_STRENGTH) * minute) / 60
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}
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// Sunset transition (8 PM - 10 PM)
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else if (hour >= SUNSET_HOUR - 2 && hour < SUNSET_HOUR) {
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const totalMinutes = ((hour - (SUNSET_HOUR - 2)) * 60) + minute
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const totalMinutes = (hour - (SUNSET_HOUR - 2)) * 60 + minute
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const transitionProgress = totalMinutes / 120 // 2 hours = 120 minutes
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strength = DAY_STRENGTH - ((DAY_STRENGTH - NIGHT_STRENGTH) * transitionProgress)
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strength = DAY_STRENGTH - (DAY_STRENGTH - NIGHT_STRENGTH) * transitionProgress
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}
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return strength
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@ -202,4 +202,4 @@ onBeforeUnmount(() => {
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if (sceneRef.value) sceneRef.value.scene.remove('effects')
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gameStore.connection?.off('weather')
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})
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</script>
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</script>
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