Several fixes, improvements, refactor for authentication
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@ -3,7 +3,7 @@
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<Healthbar :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
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<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
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<CharacterHair :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
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<!-- <CharacterChest :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />-->
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<!-- <CharacterChest :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />-->
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<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
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</Container>
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</template>
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@ -31,16 +31,14 @@ const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.
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const imageProps = computed(() => {
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// Get the current sprite action based on direction
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const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
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const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find(
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spriteAction => spriteAction.action === direction
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)
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const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
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return {
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depth: 1,
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originX: Number(spriteAction?.originX) ?? 0,
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originY: Number(spriteAction?.originY) ?? 0,
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flipX: isFlippedX.value,
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texture: texture.value,
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texture: texture.value
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// y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
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}
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})
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@ -31,9 +31,7 @@ const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.
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const imageProps = computed(() => {
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// Get the current sprite action based on direction
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const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
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const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find(
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spriteAction => spriteAction.action === direction
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)
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const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
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return {
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depth: 1,
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@ -51,7 +51,7 @@ gameStore.connection!.on('zone:character:leave', (characterId: number) => {
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zoneStore.removeCharacter(characterId)
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})
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gameStore.connection!.on('character:move', (data: { id: number, positionX: number, positionY: number, rotation: number, isMoving: boolean }) => {
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gameStore.connection!.on('character:move', (data: { id: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
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zoneStore.updateCharacterPosition(data)
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})
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