Finished automatic depth sorting
This commit is contained in:
@ -1,30 +1,30 @@
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<template>
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<TilemapLayerC :tilemap="zoneTilemap" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<TilemapLayerC :tilemap="zoneTilemap" :tileset="exampleTilesArray as any" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<Controls :layer="tiles" />
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<Container :depth="2">
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<Image
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:tint="zoneEditorStore.selectedZoneObject?.id === object.id ? 0x00ff00 : 0xffffff"
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v-for="object in zoneObjects"
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:depth="object.depth"
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v-for="object in sortedZoneObjects"
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:key="object.object.id"
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:x="tileToWorldX(zoneTilemap, object.position_x, object.position_y)"
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:y="tileToWorldY(zoneTilemap, object.position_x, object.position_y)"
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:x="tileToWorldX(zoneTilemap as any, object.position_x, object.position_y)"
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:y="tileToWorldY(zoneTilemap as any, object.position_x, object.position_y)"
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:texture="object.object.id"
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:originY="Number(object.object.origin_x)"
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:originX="Number(object.object.origin_y)"
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:depth="object.depth ?? calculateDepth(object.position_x, object.position_y, zoneTilemap.width)"
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@pointerup="() => zoneEditorStore.setSelectedZoneObject(object)"
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/>
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</Container>
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<Container :depth="3">
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<Image v-for="zoneEventTile in zoneEventTiles" :key="zoneEventTile.id" :x="tileToWorldX(zoneTilemap, zoneEventTile.position_x, zoneEventTile.position_y)" :y="tileToWorldY(zoneTilemap, zoneEventTile.position_x, zoneEventTile.position_y)" :texture="zoneEventTile.type" />
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<Image v-for="zoneEventTile in zoneEventTiles" :key="zoneEventTile.id" :x="tileToWorldX(zoneTilemap as any, zoneEventTile.position_x, zoneEventTile.position_y)" :y="tileToWorldY(zoneTilemap, zoneEventTile.position_x, zoneEventTile.position_y)" :texture="zoneEventTile.type" />
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</Container>
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<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
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<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="() => console.log('lol')" />
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<Tiles v-if="((zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile') || zoneEditorStore.tool === 'paint'" />
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<Objects v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'object'" />
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<Tiles v-if="(zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'tile') || zoneEditorStore.tool === 'paint'" />
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<Objects v-if="zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'object'" />
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<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
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<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
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</template>
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@ -32,7 +32,7 @@
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<script setup lang="ts">
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import config from '@/config'
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import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
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import { onBeforeMount, onBeforeUnmount, ref, toRaw, watch } from 'vue'
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import { onBeforeMount, onBeforeUnmount, ref, toRaw, computed, watch } from 'vue'
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import Controls from '@/components/utilities/Controls.vue'
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import { useGameStore } from '@/stores/game'
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import Toolbar from '@/components/utilities/zoneEditor/partials/Toolbar.vue'
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@ -40,7 +40,7 @@ import Tiles from '@/components/utilities/zoneEditor/partials/Tiles.vue'
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import SelectedZoneObject from '@/components/utilities/zoneEditor/partials/SelectedZoneObject.vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import ZoneSettings from '@/components/utilities/zoneEditor/partials/ZoneSettings.vue'
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import { placeTile, setAllTiles, tileToWorldX, tileToWorldY } from '@/services/zone'
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import { calculateDepth, placeTile, setAllTiles, tileToWorldX, tileToWorldY, sortByDepth } from '@/services/zone'
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import { useAssetStore } from '@/stores/assets'
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import Objects from '@/components/utilities/zoneEditor/partials/Objects.vue'
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import type { Zone, ZoneEventTile, ZoneObject } from '@/types'
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@ -67,22 +67,15 @@ const zoneData = new Phaser.Tilemaps.MapData({
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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/**
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* These variables are used to store the tileset images and the tilemap
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* The tilesetImages are used to store the tileset images
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* The zoneTilemap is used to store the tilemap
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* The zoneTiles are used to store the tile data
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* The zoneObjects are used to store the object data
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*/
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const tilesetImages: Tileset[] = []
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const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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let zoneTiles = [] as string[][]
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const zoneObjects = ref<ZoneObject[]>([])
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const zoneEventTiles = ref<ZoneEventTile[]>([])
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/**
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* Walk through object and add them to the zone as tilesetImages
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*/
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// Sort zoneObjects by their calculated depth
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const sortedZoneObjects = computed(() => sortByDepth(zoneObjects.value, zoneTilemap.width))
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let tileCount = 1
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toRaw(assetStore.assets).forEach((asset) => {
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if (asset.group !== 'tiles') return
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@ -95,9 +88,6 @@ const exampleTilesArray = Array.from({ length: zoneEditorStore.zone?.width ?? 0
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const { objectList } = storeToRefs(zoneEditorStore)
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/**
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* Watch for object updates and update the zoneObjects
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*/
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watch(objectList, (newObjects) => {
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zoneObjects.value = zoneObjects.value.map((object) => {
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const newObject = newObjects.find((newObject) => newObject.id === object.object.id)
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@ -113,9 +103,6 @@ function eraser(tile: Phaser.Tilemaps.Tile) {
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}
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if (zoneEditorStore.drawMode === 'object') {
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/**
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* @TODO : when reloaded in zone editor, these aren't removed
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*/
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zoneObjects.value = zoneObjects.value.filter((object) => {
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return object.position_x !== tile.x || object.position_y !== tile.y
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})
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@ -172,7 +159,7 @@ function pencil(tile: Phaser.Tilemaps.Tile) {
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}
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function paint(tile: Phaser.Tilemaps.Tile) {
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if (zoneEditorStore.selectedTile === null) return
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if (!zoneEditorStore.selectedTile) return
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, zoneEditorStore.selectedTile.id)))
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zoneTiles.forEach((row, y) => row.forEach((tile, x) => (zoneTiles[y][x] = zoneEditorStore.selectedTile.id)))
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}
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@ -203,9 +190,9 @@ function save() {
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}))
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}
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gameStore.connection.emit('gm:zone_editor:zone:update', data)
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gameStore.connection?.emit('gm:zone_editor:zone:update', data)
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gameStore.connection.emit('gm:zone_editor:zone:request', { zoneId: zoneEditorStore.zone.id }, (response: Zone) => {
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gameStore.connection?.emit('gm:zone_editor:zone:request', { zoneId: zoneEditorStore.zone.id }, (response: Zone) => {
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zoneEditorStore.setZone(response)
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})
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@ -242,19 +229,16 @@ onBeforeMount(() => {
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setAllTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
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zoneTiles = zoneEditorStore.zone.tiles
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// Determine the current zone dimensions
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const currentZoneWidth = zoneEditorStore.zone.width ?? 0
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const currentZoneHeight = zoneEditorStore.zone.height ?? 0
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// Ensure zoneTiles matches the current zone dimensions, filling new spaces with 'blank_tile'
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for (let y = 0; y < currentZoneHeight; y++) {
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zoneTiles[y] = zoneTiles[y] || [] // Ensure the row exists
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zoneTiles[y] = zoneTiles[y] || []
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for (let x = 0; x < currentZoneWidth; x++) {
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zoneTiles[y][x] = zoneTiles[y][x] || 'blank_tile' // Fill missing tiles with 'blank_tile'
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zoneTiles[y][x] = zoneTiles[y][x] || 'blank_tile'
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}
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}
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// Update the tilemap with any new 'blank_tile' entries
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zoneTiles.forEach((row, y) => {
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row.forEach((tileId, x) => {
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placeTile(zoneTilemap, tiles, x, y, tileId)
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