npm update, changes a few things regarding sprite logic

This commit is contained in:
2024-07-25 20:47:57 +02:00
parent 1782ad0bc1
commit 20d4167dd3
3 changed files with 41 additions and 25 deletions

View File

@ -63,11 +63,8 @@
<input v-model.number="action.frameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div>
<div class="w-full flex mb-5 gap-2">
<SpriteActionsInput v-model="action.spriteActions" />
</div>
<div v-if="action.base64">
<div class="w-full h-px bg-cyan-200"></div>
<img class="max-h-56" :src="`data:image/png;base64,${action.base64}`" />
<!-- Component with images in base64 format, ordered -->
<SpriteActionsInput v-model="action.images" />
</div>
</form>
</template>
@ -90,12 +87,7 @@ const assetManagerStore = useAssetManagerStore()
const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const spriteName = ref('')
type uploadSpriteAction = spriteAction & {
base64?: string
}
const spriteActions = ref<uploadSpriteAction[]>([])
const spriteActions = ref<spriteAction[]>([])
if (!selectedSprite.value) {
console.error('No sprite selected')
@ -106,6 +98,12 @@ if (selectedSprite.value) {
spriteActions.value = selectedSprite.value.spriteActions
}
function getSpriteActionImages(action: spriteAction) {
gameStore.connection?.emit('gm:sprite:images:list', { id: selectedSprite.value?.id }, (response: string[]) => {
action.images = response
})
}
function removeSprite() {
gameStore.connection?.emit('gm:sprite:remove', { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) {
@ -135,7 +133,18 @@ function saveSprite() {
const updatedSprite = {
id: selectedSprite.value.id,
name: spriteName.value,
spriteActions: spriteActions.value
spriteActions: spriteActions.value.map((action) => {
return {
action: action.action,
origin_x: action.origin_x,
origin_y: action.origin_y,
frameSpeed: action.frameSpeed,
frameWidth: action.frameWidth,
frameHeight: action.frameHeight,
isAnimated: action.isAnimated,
isLooping: action.isLooping
}
})
}
gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
@ -150,8 +159,12 @@ function saveSprite() {
function addNewImage() {
if (!selectedSprite.value) return
function uuidv4() {
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
}
const newImage: spriteAction = {
id: Date.now().toString(), // Temporary ID, should be replaced by server-generated ID
id: uuidv4(), // Temporary ID, should be replaced by server-generated ID
action: 'new_action',
origin_x: 0,
origin_y: 0,
@ -164,6 +177,8 @@ function addNewImage() {
isLooping: false
}
console.log(newImage)
// spriteimages value can be undefined
if (!spriteActions.value) {
spriteActions.value = []