╭∩╮( •̀_•́ )╭∩╮

This commit is contained in:
2024-07-01 00:39:07 +02:00
parent f0c5c81e86
commit 21a99f11d4
4 changed files with 50 additions and 25 deletions

View File

@ -26,17 +26,17 @@
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { onUnmounted, toRaw } from 'vue'
import { Game, Scene } from 'phavuer'
import { useSocketStore } from '@/stores/socket'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useAssetStore } from '@/stores/assets'
import World from '@/components/World.vue'
import Hud from '@/components/gui/Hud.vue'
import Chat from '@/components/gui/Chat.vue'
import Menubar from '@/components/gui/Menu.vue'
import { onUnmounted } from 'vue'
import GmTools from '@/components/utilities/GmTools.vue'
import { useSocketStore } from '@/stores/socket'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
import { useAssetStore } from '@/stores/assets'
import type { Asset } from '@/types'
const socket = useSocketStore()
@ -47,7 +47,7 @@ onUnmounted(() => {
socket.disconnectSocket()
})
// on page close
// On page close
addEventListener('beforeunload', () => {
socket.disconnectSocket()
})
@ -61,31 +61,27 @@ const gameConfig = {
}
const createGame = (game: Phaser.Game) => {
/**
* Resize the game when the window is resized
*/
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
}
const preloadScene = (scene: Phaser.Scene) => {
socket.connection.emit('assets:download', {}, (response: Asset[]) => {
console.log(response);
response.forEach((asset) => {
assetStore.addAsset(asset)
})
})
assetStore.assets.forEach((asset) => {
/**
* Load the assets into the Phaser scene
*/
toRaw(assetStore.assets).forEach((asset) => {
if (asset.type === 'link') {
scene.load.image(asset.key, asset.value)
scene.load.image(asset.key, config.server_endpoint + '/assets' + asset.value)
}
if (asset.type === 'base64') {
scene.textures.addBase64(asset.key, asset.value)
}
})
scene.load.image('tiles', '/assets/zone/tiles.png')
scene.load.image('walls', '/assets/zone/walls.png')
scene.load.image('wall1', '/assets/zone/wall1.png')
scene.load.image('wall2', '/assets/zone/wall2.png')