Added characterChest component for chest equipment, moved some files
This commit is contained in:
@ -1,7 +1,7 @@
|
||||
import type { AssetDataT, Sprite } from '@/types'
|
||||
import type { AssetDataT, Sprite } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { AssetStorage } from '@/storage/assetStorage'
|
||||
import config from '@/config'
|
||||
import config from '@/application/config'
|
||||
|
||||
const textureLoadingPromises = new Map<string, Promise<boolean>>()
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { type Ref, ref } from 'vue'
|
||||
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import config from '@/config'
|
||||
import config from '@/application/config'
|
||||
|
||||
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||
const gameStore = useGameStore()
|
||||
|
@ -2,7 +2,7 @@ import { computed, type Ref } from 'vue'
|
||||
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import config from '@/config'
|
||||
import config from '@/application/config'
|
||||
|
||||
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||
const gameStore = useGameStore()
|
||||
|
@ -1,9 +1,9 @@
|
||||
import config from '@/config'
|
||||
import config from '@/application/config'
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
import Tile = Phaser.Tilemaps.Tile
|
||||
import type { AssetDataT, Zone as ZoneT } from '@/types'
|
||||
import type { AssetDataT, Zone as ZoneT } from '@/application/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
|
||||
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
|
||||
|
Reference in New Issue
Block a user