Added characterChest component for chest equipment, moved some files

This commit is contained in:
2024-12-27 00:27:54 +01:00
parent 9c105d6df6
commit 231f19a30f
49 changed files with 156 additions and 70 deletions

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@ -1,7 +1,7 @@
import type { AssetDataT, Sprite } from '@/types'
import type { AssetDataT, Sprite } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { AssetStorage } from '@/storage/assetStorage'
import config from '@/config'
import config from '@/application/config'
const textureLoadingPromises = new Map<string, Promise<boolean>>()

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@ -1,7 +1,7 @@
import { type Ref, ref } from 'vue'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
import config from '@/application/config'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()

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@ -2,7 +2,7 @@ import { computed, type Ref } from 'vue'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
import config from '@/application/config'
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()

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@ -1,9 +1,9 @@
import config from '@/config'
import config from '@/application/config'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile
import type { AssetDataT, Zone as ZoneT } from '@/types'
import type { AssetDataT, Zone as ZoneT } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {