npm update, small improvement
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@ -47,7 +47,7 @@ const zoneStore = useZoneStore();
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const socket = useSocketStore();
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// Watch for changes in the zoneStore and update the layer
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watch (() => zoneStore.loaded, () => { // @TODO : change to tiles for when loading other maps
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watch (() => zoneStore.tiles, () => { // @TODO : change to tiles for when loading other maps
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zoneStore.getTiles.forEach((row, y) => row.forEach((tile, x) => layer.putTileAt(tile, x, y)));
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}, { deep: true })
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@ -60,10 +60,7 @@ onBeforeMount(() => {
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// Listen for the zone event from the server and load the zone
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socket.socket?.on('character:zone:load', (data) => {
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console.log('character:zone:load', data.data);
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zoneStore.loadTiles(data.data.tiles)
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socket.socket?.emit('character:zone:load:players', { zoneId: data.data.id });
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zoneStore.loadTiles(data.zone.tiles)
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/**
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* @TODO
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@ -79,11 +76,6 @@ socket.socket?.on('character:zone:load', (data) => {
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// zoneStore.addPlayers(data.players);
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})
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socket.socket?.on('character:zone:load:players', (data) => {
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console.log('character:zone:load:players', data.data);
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// zoneStore.addPlayers(data.players);
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})
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// Listen for player join events
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socket.socket?.on('player_join', (data) => {
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console.log('player_join', data)
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