Sorted imports

This commit is contained in:
2025-01-01 19:05:24 +01:00
parent 6ec9f8a7bc
commit 2abce7a7e7
66 changed files with 292 additions and 246 deletions

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@ -11,15 +11,16 @@
<script lang="ts" setup>
import config from '@/application/config'
import { type Sprite as SpriteT, type ZoneCharacter } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import { Container, refObj, Sprite, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadSpriteTextures } from '@/composables/gameComposable'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { Container, refObj, Sprite, useScene } from 'phavuer'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'
enum Direction {
@ -137,11 +138,14 @@ watch(
if (!newValues) return
if (!oldValues || newValues.x !== oldValues.x || newValues.y !== oldValues.y) {
const direction = !oldValues
? Direction.POSITIVE
: calcDirection(oldValues.x, oldValues.y, newValues.x, newValues.y)
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.x, oldValues.y, newValues.x, newValues.y)
updatePosition(newValues.x, newValues.y, direction)
}
// Handle animation updates
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
updateSprite()
}
},
{ deep: true }
)

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@ -3,11 +3,11 @@
</template>
<script lang="ts" setup>
import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
zoneCharacter: ZoneCharacter

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@ -3,11 +3,11 @@
</template>
<script lang="ts" setup>
import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
zoneCharacter: ZoneCharacter

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@ -6,8 +6,8 @@
</template>
<script setup lang="ts">
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
import type { ZoneCharacter } from '@/application/types'
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
import { onMounted } from 'vue'
const props = defineProps<{

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@ -7,8 +7,8 @@
</template>
<script setup lang="ts">
import { Container, RoundRectangle, Text, useGame } from 'phavuer'
import type { ZoneCharacter } from '@/application/types'
import { Container, RoundRectangle, Text, useGame } from 'phavuer'
const props = defineProps<{
zoneCharacter: ZoneCharacter

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@ -5,15 +5,15 @@
</template>
<script setup lang="ts">
import { ref, onUnmounted } from 'vue'
import { useScene } from 'phavuer'
import type { ZoneCharacter, zoneLoadData } from '@/application/types'
import Characters from '@/components/game/zone/Characters.vue'
import ZoneObjects from '@/components/game/zone/ZoneObjects.vue'
import ZoneTiles from '@/components/game/zone/ZoneTiles.vue'
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
import type { ZoneCharacter, zoneLoadData } from '@/application/types'
import ZoneTiles from '@/components/game/zone/ZoneTiles.vue'
import ZoneObjects from '@/components/game/zone/ZoneObjects.vue'
import Characters from '@/components/game/zone/Characters.vue'
import { useScene } from 'phavuer'
import { onUnmounted, ref } from 'vue'
const scene = useScene()
const gameStore = useGameStore()

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@ -3,8 +3,8 @@
</template>
<script setup lang="ts">
import { useZoneStore } from '@/stores/zoneStore'
import ZoneObject from '@/components/game/zone/partials/ZoneObject.vue'
import { useZoneStore } from '@/stores/zoneStore'
const zoneStore = useZoneStore()

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@ -4,12 +4,12 @@
<script setup lang="ts">
import config from '@/application/config'
import { useScene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeUnmount } from 'vue'
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue'
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
import { useZoneStore } from '@/stores/zoneStore'
import { useScene } from 'phavuer'
import { onBeforeUnmount } from 'vue'
const emit = defineEmits(['tileMap:create'])

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@ -3,12 +3,12 @@
</template>
<script setup lang="ts">
import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT, ZoneObject } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap