#366 : Add storage logic to asset manager

This commit is contained in:
2025-02-18 16:37:21 +01:00
parent 7097eb1580
commit 2d7d598c94
6 changed files with 50 additions and 52 deletions

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@ -23,6 +23,7 @@ import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import 'phaser'
import type { Map as MapT } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import Map from '@/components/gameMaster/mapEditor/Map.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import MapObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
@ -32,10 +33,9 @@ import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { loadAllTileTextures } from '@/services/mapService'
import {CharacterHairStorage, MapStorage} from '@/storage/storages'
import { CharacterHairStorage, MapStorage } from '@/storage/storages'
import { Game, Scene } from 'phavuer'
import { ref, toRaw, useTemplateRef } from 'vue'
import {downloadCache} from "@/application/utilities";
const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable()