#366 : Add storage logic to asset manager
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@ -23,6 +23,7 @@ import { SocketEvent } from '@/application/enums'
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import { socketManager } from '@/managers/SocketManager'
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import 'phaser'
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import type { Map as MapT } from '@/application/types'
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import { downloadCache } from '@/application/utilities'
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import Map from '@/components/gameMaster/mapEditor/Map.vue'
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import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
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import MapObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
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@ -32,10 +33,9 @@ import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
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import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { loadAllTileTextures } from '@/services/mapService'
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import {CharacterHairStorage, MapStorage} from '@/storage/storages'
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import { CharacterHairStorage, MapStorage } from '@/storage/storages'
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import { Game, Scene } from 'phavuer'
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import { ref, toRaw, useTemplateRef } from 'vue'
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import {downloadCache} from "@/application/utilities";
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const mapStorage = new MapStorage()
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const mapEditor = useMapEditorComposable()
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