Prod. env improvements
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@ -34,14 +34,15 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
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function handleKeyDown(event: KeyboardEvent) {
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if (!gameStore.character) return
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// console.log(event.key)
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if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(event.key)) {
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// Prevent key repeat events
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if (event.repeat) return
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pressedKeys.add(event.key)
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// Start movement loop if not already running
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if (!moveInterval) {
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moveInterval = window.setInterval(moveCharacter, 100) // Adjust timing as needed
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moveInterval = window.setInterval(moveCharacter, 100) // Increased interval to match server throttle `MOVEMENT_THROTTLE`
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moveCharacter() // Move immediately on first press
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}
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}
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