Minor improvements
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@ -315,9 +315,7 @@ watch(
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)
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const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
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console.log('setSelectedZoneObject', zoneObject)
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if (!zoneObject) return
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// Check if tool is move or return
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if (zoneEditorStore.tool !== 'move') return
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zoneEditorStore.setSelectedZoneObject(zoneObject)
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}
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@ -11,7 +11,7 @@ import { storeToRefs } from 'pinia'
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import { placeTile, setAllTiles } from '@/composables/zoneComposable'
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import Controls from '@/components/utilities/Controls.vue'
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const emit = defineEmits(['tilemap:create'])
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const emit = defineEmits(['tilemap:create', 'tilemap:destroy'])
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const zoneStore = useZoneStore()
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const scene = useScene()
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@ -67,7 +67,8 @@ onBeforeMount(() => {
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})
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onBeforeUnmount(() => {
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tiles?.destroy()
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emit('tilemap:destroy')
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zoneTilemap.destroyLayer('tiles')
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zoneTilemap.removeAllLayers()
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zoneTilemap.destroy()
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})
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@ -1,5 +1,5 @@
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<template>
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<Tiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
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<Tiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" @tilemap:destroy="tileMap = null" />
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<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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</template>
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@ -38,8 +38,6 @@ gameStore.connection!.emit('zone:character:join', { zoneId: gameStore.character!
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// Event listeners
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gameStore.connection!.on('zone:teleport', async (data: zoneLoadData) => {
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if (zoneStore.zone?.id === data.zone.id) return
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// Fetch assets for new zone
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await gameStore.fetchZoneAssets(data.zone.id)
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await loadAssets(scene)
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