Refactor cameraControls and pointerHandlers, npm update, npm run format
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@ -61,7 +61,7 @@ const gameConfig = {
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width: window.innerWidth,
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height: window.innerHeight,
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type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
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resolution: 5,
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resolution: 5
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}
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const createGame = (game: Phaser.Game) => {
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@ -164,4 +164,4 @@ canvas {
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image-rendering: -webkit-crisp-edges;
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image-rendering: pixelated;
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}
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</style>
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</style>
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