Worked on character animations
This commit is contained in:
@ -1,8 +1,7 @@
|
||||
<template>
|
||||
<Container v-if="props.character">
|
||||
<Rectangle :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8">
|
||||
<Rectangle :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" />
|
||||
</Rectangle>
|
||||
<RoundRectangle :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8" :radius="4" />
|
||||
<RoundRectangle :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" :radius="4" />
|
||||
<Text
|
||||
@create="createText"
|
||||
:text="props.character.name"
|
||||
@ -16,23 +15,34 @@
|
||||
fontSize: '14px'
|
||||
}"
|
||||
/>
|
||||
<Image v-if="!props.character.characterType" texture="character" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-y="1" />
|
||||
<Container v-if="!props.character.characterType">
|
||||
<Image texture="character" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-y="1" />
|
||||
</Container>
|
||||
<Container v-else>
|
||||
<Image v-if="!props.character.isMoving"
|
||||
:texture="charTexture"
|
||||
:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)"
|
||||
:y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)"
|
||||
:origin-y="1"
|
||||
:flipX="props.character.rotation === 6 || props.character.rotation === 4"
|
||||
:flipY="false"
|
||||
/>
|
||||
<Sprite v-else
|
||||
:play="charTexture + '-anim'"
|
||||
:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)"
|
||||
:y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)"
|
||||
:origin-y="1"
|
||||
:flipX="props.character.rotation === 6 || props.character.rotation === 4"
|
||||
:flipY="false"
|
||||
/>
|
||||
</Container>
|
||||
|
||||
<Image
|
||||
v-else
|
||||
:texture="charTexture"
|
||||
:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)"
|
||||
:y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)"
|
||||
:origin-y="1"
|
||||
:flipX="props.character.rotation === 6 || props.character.rotation === 4"
|
||||
:flipY="false"
|
||||
/>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import { Container, Image, Rectangle, RoundRectangle, Text } from 'phavuer'
|
||||
import { type Character as CharacterT } from '@/types'
|
||||
import { Container, Image, RoundRectangle, Sprite, Text } from 'phavuer'
|
||||
import { type ExtendedCharacter as CharacterT } from '@/types'
|
||||
import { tileToWorldX, tileToWorldY } from '@/services/zone'
|
||||
import { watch, computed } from 'vue'
|
||||
|
||||
@ -54,14 +64,15 @@ const charTexture = computed(() => {
|
||||
|
||||
const rotation = props.character.rotation
|
||||
const spriteId = props.character.characterType.sprite.id
|
||||
const action = props.character.isMoving ? 'walk' : 'idle'
|
||||
|
||||
if (rotation === 2 || rotation === 4) {
|
||||
return `${spriteId}-idle_left_down`
|
||||
return `${spriteId}-${action}_left_down`
|
||||
} else if (rotation === 0 || rotation === 6) {
|
||||
return `${spriteId}-idle_right_up`
|
||||
return `${spriteId}-${action}_right_up`
|
||||
}
|
||||
|
||||
return `${spriteId}-idle_left_down` // Default fallback
|
||||
return `${spriteId}-${action}_left_down` // Default fallback
|
||||
})
|
||||
|
||||
watch(
|
||||
|
Reference in New Issue
Block a user