Started refactoring zone editor
This commit is contained in:
@ -1,229 +1,56 @@
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<template>
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<Toolbar :layer="tiles" @eraser="eraser" @move="move" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
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<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
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<Tiles @tilemap:create="tileMap = $event" />
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<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<template v-if="zoneEditorStore.zone">
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<Controls :layer="tiles as TilemapLayer" />
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<Toolbar @save="save" />
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<Tiles />
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<Objects />
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<ZoneList />
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<TileList />
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<ObjectList />
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<ZoneSettings />
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<TeleportModal v-if="shouldShowTeleportModal" />
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<Container :depth="2">
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<Image v-for="object in zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, 0)" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => setSelectedZoneObject(object)" :flipX="object.isRotated" />
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</Container>
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<Container :depth="3">
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<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
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</Container>
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<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" @rotate="handleRotate" />
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</template>
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<ZoneSettings />
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<TeleportModal />
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</template>
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<script setup lang="ts">
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import { computed, onBeforeMount, onMounted, onUnmounted, ref, watch } from 'vue'
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import { Container, Image, useScene } from 'phavuer'
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import { storeToRefs } from 'pinia'
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import { onBeforeMount, onUnmounted, ref } from 'vue'
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import { useScene } from 'phavuer'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import {
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calculateIsometricDepth,
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getTile,
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loadAssets,
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placeTile,
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setAllTiles,
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sortByIsometricDepth,
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tileToWorldX,
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tileToWorldY
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} from '@/composables/zoneComposable'
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import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
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import { uuidv4 } from '@/utilities'
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import config from '@/config'
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import { loadAssets } from '@/composables/zoneComposable'
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import { type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
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// Components
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import Controls from '@/components/utilities/Controls.vue'
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import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
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import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
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import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
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import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
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import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
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import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
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import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
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import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
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import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
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import Tilemap = Phaser.Tilemaps.Tilemap
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import InputManager = Phaser.Input.InputManager
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import MouseManager = Phaser.Input.Mouse.MouseManager
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/**
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* @TODO:
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* Clean all the code in this file
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*/
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import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
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import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
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import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
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const scene = useScene()
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode } = storeToRefs(zoneEditorStore)
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const movingZoneObject = ref<ZoneObject|null>(null);
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const zoneTilemap = createTilemap()
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const tiles = createTileLayer()
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const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
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const tileArray = ref<string[][]>([])
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const zoneObjects = ref<ZoneObject[]>([])
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const zoneEventTiles = ref<ZoneEventTile[]>([])
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let tileArray = createTileArray()
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const shouldShowTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && drawMode.value === 'teleport')
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function createTilemap() {
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const zoneData = new Phaser.Tilemaps.MapData({
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width: zone.value?.width ?? 10,
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height: zone.value?.height ?? 10,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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return tilemap
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}
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function createTileLayer() {
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const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
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const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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return layer
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}
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function createTileArray() {
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return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
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}
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function getObjectImageProps(object: ZoneObject) {
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return {
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alpha: object.id === movingZoneObject.value?.id ? .5 : 1,
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tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
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x: tileToWorldX(zoneTilemap as any, object.positionX, object.positionY),
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y: tileToWorldY(zoneTilemap as any, object.positionX, object.positionY),
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texture: object.object.id,
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originY: Number(object.object.originX),
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originX: Number(object.object.originY)
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}
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}
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function getEventTileImageProps(tile: ZoneEventTile) {
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return {
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x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
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y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
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texture: tile.type
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}
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}
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function eraser(tile: Phaser.Tilemaps.Tile) {
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if (eraserMode.value === 'tile') {
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placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, 'blank_tile')
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tileArray[tile.y][tile.x] = 'blank_tile'
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} else if (eraserMode.value === 'object') {
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zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
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} else if (eraserMode.value === 'blocking tile' || eraserMode.value === 'teleport') {
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zoneEventTiles.value = zoneEventTiles.value.filter((eventTile) => eventTile.positionX !== tile.x || eventTile.positionY !== tile.y || (eraserMode.value === 'teleport' && eventTile.type !== ZoneEventTileType.TELEPORT))
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}
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}
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function move(_tile: Phaser.Tilemaps.Tile) {
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movingZoneObject.value = null;
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}
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function pencil(tile: Phaser.Tilemaps.Tile) {
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if (drawMode.value === 'tile' && selectedTile.value) {
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placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
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tileArray[tile.y][tile.x] = selectedTile.value.id
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} else if (drawMode.value === 'object' && selectedObject.value) {
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addZoneObject(tile)
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} else if (drawMode.value === 'blocking tile' || drawMode.value === 'teleport') {
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addZoneEventTile(tile)
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}
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}
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function addZoneObject(tile: Phaser.Tilemaps.Tile) {
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// Check if object already exists on position
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const existingObject = zoneObjects.value.find((object) => object.positionX === tile.x && object.positionY === tile.y)
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if (existingObject) return
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const newObject = {
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id: uuidv4(),
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zoneId: zone.value!.id,
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zone: zone.value!,
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objectId: selectedObject.value!.id,
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object: selectedObject.value!,
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depth: 0,
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isRotated: false,
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positionX: tile.x,
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positionY: tile.y
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}
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// Add new object to zoneObjects
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zoneObjects.value = zoneObjects.value.concat(newObject)
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}
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function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
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// Check if event tile already exists on position
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const existingEventTile = zoneEventTiles.value.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
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if (existingEventTile) return
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const newEventTile = {
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id: uuidv4(),
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zoneId: zone.value!.id,
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zone: zone.value!,
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type: drawMode.value === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
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positionX: tile.x,
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positionY: tile.y,
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teleport:
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drawMode.value === 'teleport'
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? {
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toZoneId: zoneEditorStore.teleportSettings.toZoneId,
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toPositionX: zoneEditorStore.teleportSettings.toPositionX,
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toPositionY: zoneEditorStore.teleportSettings.toPositionY,
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toRotation: zoneEditorStore.teleportSettings.toRotation
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}
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: undefined
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}
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zoneEventTiles.value = zoneEventTiles.value.concat(newEventTile as any)
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}
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function paint() {
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if (!selectedTile.value) return
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// Ensure tileArray is initialized with correct dimensions
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if (!tileArray || tileArray.length !== zoneTilemap.height) {
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tileArray = Array.from({ length: zoneTilemap.height }, () => Array.from({ length: zoneTilemap.width }, () => 'blank_tile'))
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}
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// Set all tiles in the tilemap to the selected tile's id
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for (let y = 0; y < zoneTilemap.height; y++) {
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if (!tileArray[y]) {
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tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
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}
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for (let x = 0; x < zoneTilemap.width; x++) {
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placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, selectedTile.value.id)
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tileArray[y][x] = selectedTile.value.id
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}
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}
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}
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function save() {
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if (!zone.value) return
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if (!zoneEditorStore.zone) return
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const data = {
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zoneId: zone.value.id,
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zoneId: zoneEditorStore.zone.id,
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name: zoneEditorStore.zoneSettings.name,
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width: zoneEditorStore.zoneSettings.width,
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height: zoneEditorStore.zoneSettings.height,
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tiles: tileArray,
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pvp: zone.value.pvp,
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pvp: zoneEditorStore.zone.pvp,
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zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
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zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
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}
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@ -233,130 +60,16 @@ function save() {
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}
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gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
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console.log('zone updated')
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zoneEditorStore.setZone(response)
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})
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}
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function clear() {
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for (let y = 0; y < zoneTilemap.height; y++) {
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if (!tileArray[y]) {
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tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
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}
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for (let x = 0; x < zoneTilemap.width; x++) {
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placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, 'blank_tile')
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tileArray[y][x] = 'blank_tile'
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}
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}
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zoneEventTiles.value = []
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zoneObjects.value = []
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}
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function updateZoneObjectDepth(depth: number) {
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zoneObjects.value = zoneObjects.value.map((object) => (object.id === selectedZoneObject.value?.id ? { ...object, depth } : object))
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}
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function deleteZoneObject(objectId: string) {
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zoneObjects.value = zoneObjects.value.filter((object) => object.id !== objectId)
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}
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function handleMove(objectId: string) {
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const object = zoneObjects.value.find((obj) => obj.id === objectId)
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if (object) {
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movingZoneObject.value = object;
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}
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}
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function handleRotate(objectId: string) {
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const object = zoneObjects.value.find((obj) => obj.id === objectId)
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if (object) {
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object.isRotated = !object.isRotated
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}
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}
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// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
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watch(
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objectList,
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(newObjects) => {
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zoneObjects.value = zoneObjects.value.map((zoneObject) => {
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const updatedObject = newObjects.find((obj) => obj.id === zoneObject.objectId)
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if (updatedObject) {
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return {
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...zoneObject,
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object: {
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...zoneObject.object,
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originX: updatedObject.originX,
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originY: updatedObject.originY
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}
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}
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}
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return zoneObject
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})
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// Update selectedObject if it exists
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if (zoneEditorStore.selectedObject) {
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const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
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if (updatedObject) {
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zoneEditorStore.setSelectedObject({
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...zoneEditorStore.selectedObject,
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originX: updatedObject.originX,
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originY: updatedObject.originY
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})
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}
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}
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},
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{ deep: true }
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)
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const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
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if (!zoneObject) return
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if (zoneEditorStore.tool !== 'move') return
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zoneEditorStore.setSelectedZoneObject(zoneObject)
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}
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onBeforeMount(async () => {
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await gameStore.fetchAllZoneAssets()
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await loadAssets(scene)
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console.log('loaded assets')
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tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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if (zone.value?.tiles) {
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setAllTiles(zoneTilemap, tiles, zone.value.tiles)
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tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
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function handlePointerMove(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = scene.cameras.main.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, zoneTilemap as any)
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if (pointerTile) {
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console.log(pointerTile.x, pointerTile.y)
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if(movingZoneObject.value) {
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movingZoneObject.value.positionX = pointerTile.x
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movingZoneObject.value.positionY = pointerTile.y
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}
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}
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}
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setTimeout(() => {
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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})
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}
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zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
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zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
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// Center camera
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const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
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const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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})
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onUnmounted(() => {
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zoneEventTiles.value = []
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zoneObjects.value = []
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tiles?.destroy()
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zoneTilemap?.removeAllLayers()
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zoneTilemap?.destroy()
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zoneEditorStore.reset()
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})
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</script>
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