diff --git a/src/components/game/map/Effects.vue b/src/components/game/map/Effects.vue
index 56eeb15..b54aba5 100644
--- a/src/components/game/map/Effects.vue
+++ b/src/components/game/map/Effects.vue
@@ -109,7 +109,7 @@ const updateScene = () => {
   const finalEffects = {...mapEffects,
         light: timeBasedLight,
         rain: weatherState.value.rainPercentage,
-        fog: weatherState.value.fogDensity * 100 }
+        fog: weatherState.value.fogDensity }
   console.log(finalEffects)
   applyEffects(finalEffects)
 }
@@ -124,7 +124,7 @@ const applyEffects = (effectValues: any) => {
     effects.rain.value.start().setQuantity(effectValues.rain / 10)
   else effects.rain.value.stop()
 
-  effects.fog.value.setAlpha(effectValues.fog / 100)
+  effects.fog.value.setAlpha(effectValues.fog/100)
 }
 
 // Linear Interpolation