Added min and max to zoom
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@ -56,6 +56,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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if (!(pointer.event instanceof WheelEvent) || !pointer.event.shiftKey) return
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if (!(pointer.event instanceof WheelEvent) || !pointer.event.shiftKey) return
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const deltaY = pointer.event.deltaY
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const deltaY = pointer.event.deltaY
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if((scene.scale.zoom - deltaY * 0.005) <= 0 || (scene.scale.zoom - deltaY * 0.005) >= 3) return
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.005)
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.005)
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}
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}
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