Renamed store files to (xyz)Store for better readability

This commit is contained in:
2024-09-22 00:53:29 +02:00
parent 88bd039a04
commit 42291b93eb
44 changed files with 59 additions and 59 deletions

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@ -1,6 +1,6 @@
import { type Ref } from 'vue'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/game'
import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {

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@ -1,6 +1,6 @@
import { computed, type Ref, ref } from 'vue'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import config from '@/config'
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {

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@ -1,5 +1,5 @@
import { ref } from 'vue'
import { useGameStore } from '@/stores/game'
import { useGameStore } from '@/stores/gameStore'
export function useCameraControls(scene: Phaser.Scene): any {
const gameStore = useGameStore()

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@ -1,8 +1,8 @@
import { computed, type Ref, watch } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGamePointerHandlers } from '@/composables/pointerHandlers/useGamePointerHandlers'
import { useZoneEditorPointerHandlers } from '@/composables/pointerHandlers/useZoneEditorPointerHandlers'
import { useGameStore } from '@/stores/game'
import { useGameStore } from '@/stores/gameStore'
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
const gameStore = useGameStore()

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@ -2,7 +2,7 @@ import config from '@/config'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import { useGameStore } from '@/stores/game'
import { useGameStore } from '@/stores/gameStore'
export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)