Renamed store files to (xyz)Store for better readability
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@ -1,6 +1,6 @@
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import { type Ref } from 'vue'
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import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
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import { useGameStore } from '@/stores/game'
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import { useGameStore } from '@/stores/gameStore'
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import config from '@/config'
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export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
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@ -1,6 +1,6 @@
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import { computed, type Ref, ref } from 'vue'
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import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import config from '@/config'
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export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
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@ -1,5 +1,5 @@
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import { ref } from 'vue'
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import { useGameStore } from '@/stores/game'
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import { useGameStore } from '@/stores/gameStore'
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export function useCameraControls(scene: Phaser.Scene): any {
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const gameStore = useGameStore()
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@ -1,8 +1,8 @@
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import { computed, type Ref, watch } from 'vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import { useGamePointerHandlers } from '@/composables/pointerHandlers/useGamePointerHandlers'
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import { useZoneEditorPointerHandlers } from '@/composables/pointerHandlers/useZoneEditorPointerHandlers'
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import { useGameStore } from '@/stores/game'
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import { useGameStore } from '@/stores/gameStore'
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export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
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const gameStore = useGameStore()
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@ -2,7 +2,7 @@ import config from '@/config'
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import Tilemap = Phaser.Tilemaps.Tilemap
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import Tileset = Phaser.Tilemaps.Tileset
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import { useGameStore } from '@/stores/game'
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import { useGameStore } from '@/stores/gameStore'
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export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
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