Added vite-plugin-compression
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41
package-lock.json
generated
41
package-lock.json
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@ -43,6 +43,7 @@
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"tailwindcss": "^3.4.13",
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"typescript": "~5.6.2",
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"vite": "^5.4.9",
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"vite-plugin-compression": "^0.5.1",
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"vite-plugin-vue-devtools": "^7.5.2",
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"vitest": "^2.0.3",
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"vue-tsc": "^1.6.5"
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@ -7318,6 +7319,46 @@
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"url": "https://opencollective.com/vitest"
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}
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},
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"node_modules/vite-plugin-compression": {
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"version": "0.5.1",
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"resolved": "https://registry.npmjs.org/vite-plugin-compression/-/vite-plugin-compression-0.5.1.tgz",
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"integrity": "sha512-5QJKBDc+gNYVqL/skgFAP81Yuzo9R+EAf19d+EtsMF/i8kFUpNi3J/H01QD3Oo8zBQn+NzoCIFkpPLynoOzaJg==",
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"dev": true,
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"license": "MIT",
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"dependencies": {
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"chalk": "^4.1.2",
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"debug": "^4.3.3",
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"fs-extra": "^10.0.0"
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},
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"peerDependencies": {
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"vite": ">=2.0.0"
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}
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},
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"node_modules/vite-plugin-compression/node_modules/fs-extra": {
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"version": "10.1.0",
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"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-10.1.0.tgz",
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"integrity": "sha512-oRXApq54ETRj4eMiFzGnHWGy+zo5raudjuxN0b8H7s/RU2oW0Wvsx9O0ACRN/kRq9E8Vu/ReskGB5o3ji+FzHQ==",
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"dev": true,
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"license": "MIT",
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"dependencies": {
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"graceful-fs": "^4.2.0",
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"jsonfile": "^6.0.1",
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"universalify": "^2.0.0"
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},
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"engines": {
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"node": ">=12"
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}
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},
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"node_modules/vite-plugin-compression/node_modules/universalify": {
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"version": "2.0.1",
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"resolved": "https://registry.npmjs.org/universalify/-/universalify-2.0.1.tgz",
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"integrity": "sha512-gptHNQghINnc/vTGIk0SOFGFNXw7JVrlRUtConJRlvaw6DuX0wO5Jeko9sWrMBhh+PsYAZ7oXAiOnf/UKogyiw==",
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"dev": true,
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"license": "MIT",
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"engines": {
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"node": ">= 10.0.0"
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}
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},
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"node_modules/vite-plugin-inspect": {
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"version": "0.8.7",
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"resolved": "https://registry.npmjs.org/vite-plugin-inspect/-/vite-plugin-inspect-0.8.7.tgz",
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@ -50,6 +50,7 @@
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"tailwindcss": "^3.4.13",
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"typescript": "~5.6.2",
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"vite": "^5.4.9",
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"vite-plugin-compression": "^0.5.1",
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"vite-plugin-vue-devtools": "^7.5.2",
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"vitest": "^2.0.3",
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"vue-tsc": "^1.6.5"
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15
src/App.vue
15
src/App.vue
@ -2,7 +2,6 @@
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<Notifications />
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<GmTools v-if="gameStore.character?.role === 'gm'" />
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<GmPanel v-if="gameStore.character?.role === 'gm'" />
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<component :is="currentScreen" />
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</template>
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@ -12,22 +11,30 @@ import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import Notifications from '@/components/utilities/Notifications.vue'
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import GmTools from '@/components/gameMaster/GmTools.vue'
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import GmPanel from '@/components/gameMaster/GmPanel.vue'
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import Loading from '@/screens/Loading.vue'
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import Login from '@/screens/Login.vue'
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import Characters from '@/screens/Characters.vue'
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import Game from '@/screens/Game.vue'
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// import Loading from '@/screens/Loading.vue'
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import ZoneEditor from '@/screens/ZoneEditor.vue'
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import { computed } from 'vue'
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import { computed, watch } from 'vue'
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const currentScreen = computed(() => {
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// if (!gameStore.isAssetsLoaded) return Loading
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// if (!gameStore.game.isLoaded) return Loading
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if (!gameStore.connection) return Login
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if (!gameStore.token) return Login
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if (!gameStore.character) return Characters
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if (zoneEditorStore.active) return ZoneEditor
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return Game
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})
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// Watch zoneEditorStore.active and empty gameStore.game.loadedAssets
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watch(
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() => zoneEditorStore.active,
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() => {
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gameStore.game.loadedAssets = []
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}
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)
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</script>
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@ -1,12 +1,12 @@
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<template>
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<div class="flex flex-col justify-center items-center h-dvh relative">
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<div v-if="!isLoaded" class="w-20 h-20 rounded-full border-4 border-solid border-gray-300 border-t-transparent animate-spin"></div>
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<button v-else @click="continueBtnClick" class="w-20 h-20 rounded-full bg-gray-500 flex items-center justify-center hover:bg-gray-600 transition-colors">
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<div class="w-20 h-20 rounded-full border-4 border-solid border-gray-300 border-t-transparent animate-spin"></div>
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<button @click="continueBtnClick" class="w-20 h-20 rounded-full bg-gray-500 flex items-center justify-center hover:bg-gray-600 transition-colors">
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<svg xmlns="http://www.w3.org/2000/svg" class="h-10 w-10 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
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</svg>
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</button>
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<div v-if="!isLoaded" class="text-center mt-6">
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<div class="text-center mt-6">
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<h1 class="text-2xl font-bold">Loading...</h1>
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<p class="text-gray-400">Please wait while we load the assets.</p>
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</div>
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@ -14,61 +14,11 @@
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</template>
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<script setup lang="ts" async>
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import { onMounted, ref } from 'vue'
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import config from '@/config'
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import type { AssetDataT as ServerAsset } from '@/types'
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import { useAssetManager } from '@/storage/assetStorage'
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import { useGameStore } from '@/stores/gameStore'
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/**
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* This component downloads all assets from the server and
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* stores them in the asset manager.
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*/
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const gameStore = useGameStore()
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const assetManager = useAssetManager
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const isLoaded = ref(false)
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async function getAssets() {
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return fetch(config.server_endpoint + '/assets/')
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.then((response) => {
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if (!response.ok) throw new Error('Failed to fetch assets')
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console.log(response)
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return response.json()
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})
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.catch((error) => {
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console.error('Error fetching assets:', error)
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return false
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})
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}
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async function loadAssetsIntoAssetManager(assets: ServerAsset[]): Promise<void> {
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for (const asset of assets) {
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// Check if the asset is already loaded
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const existingAsset = await assetManager.getAsset(asset.key)
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// Check if the asset needs to be updated
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if (!existingAsset || new Date(asset.updatedAt) > new Date(existingAsset.updatedAt)) {
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// Check if the asset is already loaded, if so, delete it
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if (existingAsset) {
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await assetManager.deleteAsset(asset.key)
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}
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// Add the asset to the asset manager
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await assetManager.downloadAsset(asset.key, asset.url, asset.group, asset.updatedAt, asset.frameCount, asset.frameWidth, asset.frameHeight)
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}
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}
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}
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function continueBtnClick() {
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gameStore.isAssetsLoaded = true
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gameStore.game.isLoaded = true
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}
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onMounted(async () => {
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const assets = await getAssets()
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if (assets) {
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await loadAssetsIntoAssetManager(assets)
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isLoaded.value = true
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}
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})
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</script>
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@ -20,7 +20,8 @@ export const useGameStore = defineStore('game', {
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fogDensity: 0.5
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} as WorldSettings,
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game: {
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isAssetsLoaded: false,
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isLoading: false,
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isLoaded: false, // isLoaded is currently being used to determine if the player has interacted with the game
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loadedAssets: [] as AssetDataT[],
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isPlayerDraggingCamera: false,
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isCameraFollowingCharacter: false
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@ -112,7 +113,7 @@ export const useGameStore = defineStore('game', {
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this.user = null
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this.character = null
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this.game.isAssetsLoaded = false
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this.game.isLoaded = false
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this.game.loadedAssets = []
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this.game.isPlayerDraggingCamera = false
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this.game.isCameraFollowingCharacter = false
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import { defineConfig } from 'vite'
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import vue from '@vitejs/plugin-vue';
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import VueDevTools from 'vite-plugin-vue-devtools'
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import viteCompression from 'vite-plugin-compression';
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// https://vitejs.dev/config/
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export default defineConfig({
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plugins: [
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vue(),
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VueDevTools(),
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viteCompression()
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],
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resolve: {
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alias: {
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