@@ -33,7 +33,7 @@ watch(
)
const handleDepthInput = () => {
- const depth = parseFloat(objectDepth.value)
+ const depth = parseFloat(objectDepth.value.toString())
if (!isNaN(depth)) {
emit('update_depth', depth)
}
diff --git a/src/config.ts b/src/config.ts
index 011e758..a663e30 100644
--- a/src/config.ts
+++ b/src/config.ts
@@ -1,4 +1,4 @@
-const dev: boolean = false
+const dev: boolean = true
export default {
name: 'New Quest',
diff --git a/src/screens/Characters.vue b/src/screens/Characters.vue
index 9071c56..d1098da 100644
--- a/src/screens/Characters.vue
+++ b/src/screens/Characters.vue
@@ -78,16 +78,7 @@
-
+
diff --git a/src/stores/zoneEditor.ts b/src/stores/zoneEditor.ts
index 3a7378a..14a5776 100644
--- a/src/stores/zoneEditor.ts
+++ b/src/stores/zoneEditor.ts
@@ -85,7 +85,7 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
setSelectedObject(object: any) {
this.selectedObject = object
},
- setSelectedZoneObject(zoneObject: ZoneObject) {
+ setSelectedZoneObject(zoneObject: ZoneObject | null) {
const gameStore = useGameStore() // Access the gameStore
if (gameStore.isMovingCamera) return // Step 2: Check isMovingCamera before proceeding