walk anims
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@ -112,7 +112,7 @@ const preloadScene = (scene: Phaser.Scene) => {
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* Load the assets into the Phaser scene
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*/
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assets.value.forEach((asset) => {
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if (asset.group === 'sprites') {
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if (asset.group === 'sprite_animations') {
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if (!asset.frameWidth || !asset.frameHeight) {
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console.error('Frame width and height must be defined for spritesheets', asset)
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}
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@ -139,7 +139,7 @@ const createScene = (scene: Phaser.Scene) => {
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scene.anims.create({
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key: asset.key,
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frameRate: 7,
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frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: 3 }),
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frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: 4 }),
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repeat: -1
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})
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})
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