walk anims

This commit is contained in:
Dennis Postma 2024-07-31 19:56:44 +02:00
parent 336f90128d
commit 471f84904f
4 changed files with 45 additions and 16 deletions

View File

@ -1,8 +1,9 @@
<template> <template>
<Container v-if="props.character"> <Container v-if="props.character">
<RoundRectangle :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8" :radius="4" /> <RoundRectangle :tween="tween" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8" :radius="4" />
<RoundRectangle :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" :radius="4" /> <RoundRectangle :tween="tween" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" :radius="4" />
<Text <Text
:tween="tween"
@create="createText" @create="createText"
:text="props.character.name" :text="props.character.name"
:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)"
@ -19,16 +20,10 @@
<Image texture="character" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-y="1" /> <Image texture="character" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-y="1" />
</Container> </Container>
<Container v-else> <Container v-else>
<Image v-if="!props.character.isMoving" <Sprite
:tween="tween"
:texture="charTexture" :texture="charTexture"
:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :play="props.character.isMoving ? charTexture : undefined"
:y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)"
:origin-y="1"
:flipX="props.character.rotation === 6 || props.character.rotation === 4"
:flipY="false"
/>
<Sprite v-else
:play="charTexture + '-anim'"
:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)"
:y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)"
:origin-y="1" :origin-y="1"
@ -41,10 +36,11 @@
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import config from '@/config'
import { Container, Image, RoundRectangle, Sprite, Text } from 'phavuer' import { Container, Image, RoundRectangle, Sprite, Text } from 'phavuer'
import { type ExtendedCharacter as CharacterT } from '@/types' import { type ExtendedCharacter as CharacterT } from '@/types'
import { tileToWorldX, tileToWorldY } from '@/services/zone' import { tileToWorldX, tileToWorldY } from '@/services/zone'
import { watch, computed } from 'vue' import { watch, computed, ref } from 'vue'
interface Props { interface Props {
layer: Phaser.Tilemaps.TilemapLayer layer: Phaser.Tilemaps.TilemapLayer
@ -55,6 +51,39 @@ const props = withDefaults(defineProps<Props>(), {
character: undefined character: undefined
}) })
const currentVisualPosition = ref({ x: 0, y: 0 })
const tween = computed(() => {
if (!props.character || !props.layer) return null
const { position_x, position_y, isMoving } = props.character
if (!isMoving) return null
const targetX = tileToWorldX(props.layer, position_x, position_y)
const targetY = tileToWorldY(props.layer, position_x, position_y)
// Use the current visual position for the starting point
const { x: currentX, y: currentY } = currentVisualPosition.value
const tweenConfig = {
x: targetX,
y: targetY,
duration: 750,
ease: 'Power2',
repeat: 0,
yoyo: false,
from: { x: currentX, y: currentY },
to: { x: targetX, y: targetY },
onComplete: () => {
// Update the current visual position when the tween completes
currentVisualPosition.value = { x: targetX, y: targetY }
}
}
return tweenConfig
})
const charTexture = computed(() => { const charTexture = computed(() => {
console.log('Character texture:', props.character) console.log('Character texture:', props.character)
if (!props.character?.characterType?.sprite) { if (!props.character?.characterType?.sprite) {

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@ -1,7 +1,7 @@
<template> <template>
<Teleport to="body"> <Teleport to="body">
<div v-if="isModalOpenRef" class="fixed bg-gray-300/80 border-solid border-2 border-cyan-200 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle"> <div v-if="isModalOpenRef" class="fixed bg-gray-300/80 border-solid border-2 border-cyan-200 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center"> <div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-cyan-200">
<slot name="modalHeader" /> <slot name="modalHeader" />
<div class="flex gap-2.5"> <div class="flex gap-2.5">
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen"> <button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">

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@ -1,4 +1,4 @@
const dev: boolean = true const dev: boolean = false
export default { export default {
name: 'New Quest', name: 'New Quest',

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@ -112,7 +112,7 @@ const preloadScene = (scene: Phaser.Scene) => {
* Load the assets into the Phaser scene * Load the assets into the Phaser scene
*/ */
assets.value.forEach((asset) => { assets.value.forEach((asset) => {
if (asset.group === 'sprites') { if (asset.group === 'sprite_animations') {
if (!asset.frameWidth || !asset.frameHeight) { if (!asset.frameWidth || !asset.frameHeight) {
console.error('Frame width and height must be defined for spritesheets', asset) console.error('Frame width and height must be defined for spritesheets', asset)
} }
@ -139,7 +139,7 @@ const createScene = (scene: Phaser.Scene) => {
scene.anims.create({ scene.anims.create({
key: asset.key, key: asset.key,
frameRate: 7, frameRate: 7,
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: 3 }), frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: 4 }),
repeat: -1 repeat: -1
}) })
}) })