Moved files into separate folders
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<template>
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<div class="h-full overflow-auto">
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<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
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<div class="filler"></div>
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<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
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<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeTile">Remove</button>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</div>
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<div class="m-2.5 p-2.5 block">
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<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="name">Name</label>
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<input v-model="tileName" class="input-cyan" type="text" name="name" placeholder="Tile #1" />
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</div>
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="origin-x">Tags</label>
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<ChipsInput v-model="tileTags" @update:modelValue="tileTags = $event" />
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</div>
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
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</form>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import type { Tile } from '@/types'
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import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useGameStore } from '@/stores/game'
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import config from '@/config'
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import ChipsInput from '@/components/forms/ChipsInput.vue'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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const zoneEditorStore = useZoneEditorStore()
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const selectedTile = computed(() => assetManagerStore.selectedTile)
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const tileName = ref('')
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const tileTags = ref()
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if (!selectedTile.value) {
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console.error('No tile selected')
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}
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if (selectedTile.value) {
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tileName.value = selectedTile.value.name
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tileTags.value = selectedTile.value.tags
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}
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watch(selectedTile, (tile: Tile | null) => {
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if (!tile) return
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tileName.value = tile.name
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tileTags.value = tile.tags
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})
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function removeTile() {
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gameStore.connection?.emit('gm:tile:remove', { tile: selectedTile.value?.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove tile')
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return
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}
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refreshTileList()
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})
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}
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function refreshTileList(unsetSelectedTile = true) {
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gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
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assetManagerStore.setTileList(response)
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if (unsetSelectedTile) {
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assetManagerStore.setSelectedTile(null)
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}
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if (zoneEditorStore.active) {
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console.log('Refreshing tile list for zone store')
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zoneEditorStore.setTileList(response)
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}
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})
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}
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function saveTile() {
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if (!selectedTile.value) {
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console.error('No tile selected')
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return
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}
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gameStore.connection?.emit(
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'gm:tile:update',
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{
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id: selectedTile.value.id,
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name: tileName.value,
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tags: tileTags.value
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},
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(response: boolean) => {
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if (!response) {
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console.error('Failed to save tile')
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return
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}
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refreshTileList(false)
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}
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)
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}
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onMounted(() => {
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if (!selectedTile.value) return
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})
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onBeforeUnmount(() => {
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assetManagerStore.setSelectedTile(null)
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})
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</script>
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src/components/utilities/assetManager/partials/tile/TileList.vue
Normal file
101
src/components/utilities/assetManager/partials/tile/TileList.vue
Normal file
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<template>
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<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap">
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<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 py-1.5 px-4 inline-flex hover:bg-cyan hover:cursor-pointer">
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<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
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Upload tile(s)
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</label>
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<input v-model="searchQuery" class="input-cyan w-full" placeholder="Search..." @input="handleSearch" />
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</div>
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<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
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<div v-bind="wrapperProps" ref="elementToScroll">
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<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
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<div class="flex items-center gap-2.5">
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<div class="h-7 w-16 max-w-16 flex justify-center">
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<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
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</div>
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<span>{{ tile.name }}</span>
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</div>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</a>
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</div>
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<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
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<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
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</button>
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</div>
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import { useGameStore } from '@/stores/game'
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import { onMounted, ref, computed } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useAssetStore } from '@/stores/assets'
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import type { Tile } from '@/types'
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import { useVirtualList } from '@vueuse/core'
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const gameStore = useGameStore()
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const tileUploadField = ref(null)
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const assetManagerStore = useAssetManagerStore()
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const assetStore = useAssetStore()
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const searchQuery = ref('')
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const hasScrolled = ref(false)
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const elementToScroll = ref()
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const handleFileUpload = (e: Event) => {
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const files = (e.target as HTMLInputElement).files
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if (!files) return
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gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
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if (!response) {
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if (config.development) console.error('Failed to upload tile')
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return
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}
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assetStore.fetchAssets()
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gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
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assetManagerStore.setTileList(response)
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})
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})
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}
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const handleSearch = () => {
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// Trigger a re-render of the virtual list
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virtualList.value?.scrollTo(0)
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}
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const filteredTiles = computed(() => {
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if (!searchQuery.value) {
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return assetManagerStore.tileList
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}
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return assetManagerStore.tileList.filter((tile) => tile.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
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})
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const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredTiles, {
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itemHeight: 48
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})
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const virtualList = ref({ scrollTo })
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const onScroll = () => {
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let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
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if (scrollTop > 80) {
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hasScrolled.value = true
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} else if (scrollTop <= 80) {
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hasScrolled.value = false
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}
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}
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function toTop() {
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virtualList.value?.scrollTo(0)
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}
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onMounted(() => {
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gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
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assetManagerStore.setTileList(response)
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})
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})
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</script>
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