worked on wall logics
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@ -70,6 +70,7 @@ const preloadScene = (scene: Phaser.Scene) => {
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* Don't forget to check how intensive that operation is with sockets for performance
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*/
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scene.load.image('tiles', '/assets/zone/tiles.png')
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scene.load.image('walls', '/assets/zone/walls.png')
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scene.load.image('waypoint', '/assets/waypoint.png')
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scene.textures.addBase64(
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'character',
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