Minor improvement for map saving

This commit is contained in:
2025-02-17 14:49:03 +01:00
parent 4042808d4e
commit 4b7b6e4885
2 changed files with 84 additions and 86 deletions

View File

@ -33,13 +33,11 @@ import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { loadAllTileTextures } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer'
import { ref, useTemplateRef } from 'vue'
import {ref, toRaw, useTemplateRef} from 'vue'
const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()
const mapModal = useTemplateRef('mapModal')
const mapSettingsModal = useTemplateRef('mapSettingsModal')
@ -85,7 +83,7 @@ const preloadScene = async (scene: Phaser.Scene) => {
}
function save() {
const currentMap = mapEditor.currentMap.value
const currentMap = toRaw(mapEditor.currentMap.value)
if (!currentMap) return
const data = {