Effect improvement
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@ -79,7 +79,7 @@ const updateScene = () => {
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const zoneEffects = zoneStore.zone?.zoneEffects as Array<{ effect: string, strength: number }>
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const zoneEffects = zoneStore.zone?.zoneEffects as Array<{ effect: string, strength: number }>
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if (zoneEffects?.length) {
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if (zoneEffects?.length) {
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applyEffects({ light: timeBasedLight }, ...zoneEffects)
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applyEffects(zoneEffects)
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} else {
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} else {
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applyEffects({
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applyEffects({
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light: timeBasedLight,
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light: timeBasedLight,
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@ -89,7 +89,7 @@ const updateScene = () => {
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}
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}
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}
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}
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const applyEffects = (effectValues: Record<string, number>) => {
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const applyEffects = (effectValues: any) => {
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if (effects.light.value) {
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if (effects.light.value) {
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const darkness = 1 - (effectValues.light ?? 100) / 100
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const darkness = 1 - (effectValues.light ?? 100) / 100
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effects.light.value.clear()
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effects.light.value.clear()
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