Proof of concept dynamic tile loading 2
This commit is contained in:
@ -5,6 +5,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useScene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { ref, onUnmounted, onMounted } from 'vue'
|
||||
@ -12,7 +13,10 @@ import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as Exten
|
||||
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
|
||||
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
|
||||
import Characters from '@/components/zone/Characters.vue'
|
||||
import { unduplicateArray } from '@/utilities'
|
||||
import { FlattenZoneArray, loadZoneTileTexture } from '@/composables/zoneComposable'
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
@ -51,9 +55,17 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
|
||||
zoneStore.updateCharacter(data)
|
||||
})
|
||||
|
||||
async function loadZoneTiles(zone: ZoneT, scene: Phaser.Scene) {
|
||||
const tileArray = unduplicateArray(FlattenZoneArray(zone.tiles))
|
||||
for (const tile of tileArray) {
|
||||
await loadZoneTileTexture(scene, tile, new Date())
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
// Emit zone:character:join event to server and wait for response, then set zone and characters
|
||||
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
|
||||
await loadZoneTiles(response.zone, scene)
|
||||
zoneStore.setZone(response.zone)
|
||||
zoneStore.setCharacters(response.characters)
|
||||
})
|
||||
|
Reference in New Issue
Block a user