Depth sorting works semi-better this way

This commit is contained in:
Dennis Postma 2025-02-05 03:36:24 +01:00
parent 14474f7665
commit 50daf01a01

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@ -63,11 +63,11 @@ export function createTileArray(width: number, height: number, tile: string = 'b
} }
export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => { export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
const baseDepth = (positionX + positionY) * 1000 const baseDepth = positionX + positionY
if (isCharacter) { if (isCharacter) {
return baseDepth + 500 // Characters should always be above objects at the same position return baseDepth
} }
return baseDepth + (width + height) / 4 return baseDepth + (width + height) / (2 * config.tile_size.width)
} }
async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) { async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {