Map object isometric placement

This commit is contained in:
2025-02-02 13:45:35 -06:00
parent efeae337ab
commit 554497ecbc
4 changed files with 23 additions and 24 deletions

View File

@ -1,7 +1,7 @@
<template>
<MapTiles ref="mapTiles" @tileMap:create="tileMap = $event" />
<PlacedMapObjects ref="mapObjects" v-if="tileMap" />
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap />
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap />
</template>
<script setup lang="ts">

View File

@ -11,13 +11,22 @@ import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useScene } from 'phavuer'
import { ref, watch } from 'vue'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import Tilemap = Phaser.Tilemaps.Tilemap
const scene = useScene()
const mapEditor = useMapEditorComposable()
defineExpose({ handlePointer })
const props = defineProps<{
tileMap: Tilemap
}>()
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingPlacedMapObject = findInMap(pointer, map)
if (existingPlacedMapObject) return
@ -29,8 +38,8 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
map: map,
mapObject: mapEditor.selectedMapObject.value,
isRotated: false,
positionX: pointer.worldX,
positionY: pointer.worldY
positionX: tileToWorldX(props.tileMap, tile.x, tile.y),
positionY: tileToWorldY(props.tileMap, tile.x, tile.y)
}
// Add new object to mapObjects