diff --git a/package-lock.json b/package-lock.json
index a97d82e..e022937 100644
--- a/package-lock.json
+++ b/package-lock.json
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+        "@rollup/rollup-darwin-x64": "4.30.1",
+        "@rollup/rollup-freebsd-arm64": "4.30.1",
+        "@rollup/rollup-freebsd-x64": "4.30.1",
+        "@rollup/rollup-linux-arm-gnueabihf": "4.30.1",
+        "@rollup/rollup-linux-arm-musleabihf": "4.30.1",
+        "@rollup/rollup-linux-arm64-gnu": "4.30.1",
+        "@rollup/rollup-linux-arm64-musl": "4.30.1",
+        "@rollup/rollup-linux-loongarch64-gnu": "4.30.1",
+        "@rollup/rollup-linux-powerpc64le-gnu": "4.30.1",
+        "@rollup/rollup-linux-riscv64-gnu": "4.30.1",
+        "@rollup/rollup-linux-s390x-gnu": "4.30.1",
+        "@rollup/rollup-linux-x64-gnu": "4.30.1",
+        "@rollup/rollup-linux-x64-musl": "4.30.1",
+        "@rollup/rollup-win32-arm64-msvc": "4.30.1",
+        "@rollup/rollup-win32-ia32-msvc": "4.30.1",
+        "@rollup/rollup-win32-x64-msvc": "4.30.1",
         "fsevents": "~2.3.2"
       }
     },
diff --git a/src/App.vue b/src/App.vue
index 898ff90..cce5d03 100644
--- a/src/App.vue
+++ b/src/App.vue
@@ -1,4 +1,5 @@
 <template>
+  <Debug />
   <Notifications />
   <BackgroundImageLoader />
   <GmPanel v-if="gameStore.character?.role === 'gm'" />
@@ -16,7 +17,8 @@ import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.
 import Notifications from '@/components/utilities/Notifications.vue'
 import { useGameStore } from '@/stores/gameStore'
 import { useMapEditorStore } from '@/stores/mapEditorStore'
-import { computed, watch } from 'vue'
+import { computed, onMounted, onUnmounted, watch } from 'vue'
+import Debug from '@/components/utilities/Debug.vue'
 
 const gameStore = useGameStore()
 const mapEditorStore = useMapEditorStore()
diff --git a/src/application/types.ts b/src/application/types.ts
index f1f0998..b3dc3f3 100644
--- a/src/application/types.ts
+++ b/src/application/types.ts
@@ -174,10 +174,9 @@ export type Character = {
   positionX: number
   positionY: number
   rotation: number
-  characterType: CharacterType | null | string
-  characterHair: CharacterHair | null
-  mapId: UUID
-  map: Map
+  characterType: UUID | null
+  characterHair: UUID | null
+  map: UUID
   chats: Chat[]
   items: CharacterItem[]
   equipment: CharacterEquipment[]
@@ -256,6 +255,6 @@ export type WeatherState = {
 }
 
 export type mapLoadData = {
-  map: Map
+  mapId: UUID
   characters: MapCharacter[]
 }
diff --git a/src/components/game/character/Character.vue b/src/components/game/character/Character.vue
index 9a88243..aeae488 100644
--- a/src/components/game/character/Character.vue
+++ b/src/components/game/character/Character.vue
@@ -2,7 +2,7 @@
   <ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />
   <Healthbar :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />
   <Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
-    <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />
+<!--    <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
     <!--    <CharacterChest :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
     <Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
   </Container>
@@ -109,7 +109,7 @@ const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.r
 
 const charTexture = computed(() => {
   const { rotation, characterType } = props.mapCharacter.character
-  const spriteId = characterType?.sprite ?? 'idle_right_down'
+  const spriteId = characterType ?? 'idle_right_down'
   const action = props.mapCharacter.isMoving ? 'walk' : 'idle'
   const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
 
@@ -152,7 +152,7 @@ watch(
 
 watch(() => props.mapCharacter, updateSprite)
 
-loadSpriteTextures(scene, props.mapCharacter.character.characterType?.sprite as string)
+loadSpriteTextures(scene, props.mapCharacter.character.characterType as string)
   .then(() => {
     charSprite.value!.setTexture(charTexture.value)
     charSprite.value!.setFlipX(isFlippedX.value)
diff --git a/src/components/game/map/Map.vue b/src/components/game/map/Map.vue
index 913c398..9b5a22c 100644
--- a/src/components/game/map/Map.vue
+++ b/src/components/game/map/Map.vue
@@ -1,11 +1,11 @@
 <template>
-  <MapTiles :key="mapStore.map?.id ?? 0" @tileMap:create="tileMap = $event" />
+  <MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
   <MapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
   <Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
 </template>
 
 <script setup lang="ts">
-import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
+import type { MapCharacter, mapLoadData, UUID, Map } from '@/application/types'
 import Characters from '@/components/game/map/Characters.vue'
 import MapTiles from '@/components/game/map/MapTiles.vue'
 import MapObjects from '@/components/game/map/PlacedMapObjects.vue'
@@ -14,10 +14,13 @@ import { useGameStore } from '@/stores/gameStore'
 import { useMapStore } from '@/stores/mapStore'
 import { useScene } from 'phavuer'
 import { onUnmounted, ref, shallowRef } from 'vue'
+import { MapStorage } from '@/storage/storages'
 
 const scene = useScene()
 const gameStore = useGameStore()
 const mapStore = useMapStore()
+const mapStorage = new MapStorage()
+const mapData = ref<Map>()
 
 const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
 
@@ -31,8 +34,7 @@ onUnmounted(() => {
 
 // Event listeners
 gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
-  await loadMapTilesIntoScene(data.map.id, scene)
-  mapStore.setMap(data.map)
+  mapStore.setMapId(data.mapId)
   mapStore.setCharacters(data.characters)
 })
 
diff --git a/src/components/game/map/MapTiles.vue b/src/components/game/map/MapTiles.vue
index f72f0b9..22f473b 100644
--- a/src/components/game/map/MapTiles.vue
+++ b/src/components/game/map/MapTiles.vue
@@ -1,57 +1,54 @@
 <template>
-  <Controls :layer="tileLayer" :depth="0" />
+  <Controls v-if="isInitialized" :layer="tileLayer" :depth="0" />
 </template>
 
 <script setup lang="ts">
 import config from '@/application/config'
 import { unduplicateArray } from '@/application/utilities'
 import Controls from '@/components/utilities/Controls.vue'
-import { FlattenMapArray, setLayerTiles } from '@/composables/mapComposable'
+import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
 import { useMapStore } from '@/stores/mapStore'
 import { useScene } from 'phavuer'
-import { onBeforeUnmount } from 'vue'
+import { onBeforeUnmount, onMounted, ref } from 'vue'
+import { MapStorage } from '@/storage/storages'
+import type { UUID } from '@/application/types'
 
 const emit = defineEmits(['tileMap:create'])
 
 const scene = useScene()
 const mapStore = useMapStore()
-const tileMap = createTileMap()
-const tileLayer = createTileLayer()
+const mapStorage = new MapStorage()
 
-/**
- * A Tilemap is a container for Tilemap data.
- * This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
- * A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
- */
-function createTileMap() {
-  const mapData = new Phaser.Tilemaps.MapData({
-    width: mapStore.map?.width,
-    height: mapStore.map?.height,
+let tileMap: Phaser.Tilemaps.Tilemap
+let tileLayer: Phaser.Tilemaps.TilemapLayer
+let isInitialized = ref(false)
+
+function createTileMap(mapData: any) {
+  const mapConfig = new Phaser.Tilemaps.MapData({
+    width: mapData?.width,
+    height: mapData?.height,
     tileWidth: config.tile_size.x,
     tileHeight: config.tile_size.y,
     orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
     format: Phaser.Tilemaps.Formats.ARRAY_2D
   })
 
-  const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
+  const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
   emit('tileMap:create', newTileMap)
 
   return newTileMap
 }
 
-/**
- * A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
- */
-function createTileLayer() {
-  const tilesArray = unduplicateArray(FlattenMapArray(mapStore.map?.tiles ?? []))
+function createTileLayer(mapData: any) {
+  const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
 
   const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
     return tileMap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
-  }) as any
+  })
 
   // Add blank tile
   tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
-  const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
+  const layer = tileMap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
 
   layer.setDepth(0)
   layer.setCullPadding(2, 2)
@@ -59,11 +56,28 @@ function createTileLayer() {
   return layer
 }
 
-setLayerTiles(tileMap, tileLayer, mapStore.map?.tiles)
+async function initialize() {
+  try {
+    await loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
+    const mapData = await mapStorage.get(mapStore.mapId)
+    tileMap = createTileMap(mapData)
+    tileLayer = createTileLayer(mapData)
+    setLayerTiles(tileMap, tileLayer, mapData?.tiles)
+    isInitialized.value = true
+  } catch (error) {
+    console.error('Failed to initialize map:', error)
+  }
+}
+
+onMounted(() => {
+  initialize()
+})
 
 onBeforeUnmount(() => {
-  tileMap.destroyLayer('tiles')
-  tileMap.removeAllLayers()
-  tileMap.destroy()
+  if (tileMap) {
+    tileMap.destroyLayer('tiles')
+    tileMap.removeAllLayers()
+    tileMap.destroy()
+  }
 })
-</script>
+</script>
\ No newline at end of file
diff --git a/src/components/game/map/partials/PlacedMapObject.vue b/src/components/game/map/partials/PlacedMapObject.vue
index 2dd3526..6d0c94e 100644
--- a/src/components/game/map/partials/PlacedMapObject.vue
+++ b/src/components/game/map/partials/PlacedMapObject.vue
@@ -1,5 +1,5 @@
 <template>
-  <Image v-if="gameStore.getLoadedAsset(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
+  <Image v-if="gameStore.isAssetLoaded(props.placedMapObject.mapObject)" v-bind="imageProps" />
 </template>
 
 <script setup lang="ts">
diff --git a/src/components/screens/Characters.vue b/src/components/screens/Characters.vue
index b806776..ec3fb1e 100644
--- a/src/components/screens/Characters.vue
+++ b/src/components/screens/Characters.vue
@@ -34,27 +34,23 @@
                     <button class="ml-6 w-4 h-8 p-0">
                       <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
                     </button>
-                    <img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType?.id + '/' + (selectedHairId ?? 'default')" />
+                    <img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
                     <button class="mr-6 w-4 h-8 p-0">
                       <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
                     </button>
                   </div>
-                  <!--                  <div class="flex justify-between w-[190px]">-->
-                  <!--                    &lt;!&ndash; TODO: replace with color swatches &ndash;&gt;-->
-                  <!--                    <button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>-->
-                  <!--                  </div>-->
                 </div>
                 <!-- TODO: update gender on (selected) character -->
-                <div class="flex justify-between w-[190px]">
-                  <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">
-                    <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
-                    <span class="text-white">Male</span>
-                  </button>
-                  <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">
-                    <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
-                    <span class="text-white">Female</span>
-                  </button>
-                </div>
+<!--                <div class="flex justify-between w-[190px]">-->
+<!--                  <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
+<!--                    <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
+<!--                    <span class="text-white">Male</span>-->
+<!--                  </button>-->
+<!--                  <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
+<!--                    <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
+<!--                    <span class="text-white">Female</span>-->
+<!--                  </button>-->
+<!--                </div>-->
               </div>
             </div>
           </div>
@@ -74,7 +70,7 @@
                     v-for="hair in characterHairs"
                     class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
                   >
-                    <img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite?.id + '/front.png'" alt="Hair sprite" />
+                    <img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
                     <input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
                   </div>
                 </div>
@@ -129,7 +125,8 @@ import config from '@/application/config'
 import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
 import Modal from '@/components/utilities/Modal.vue'
 import { useGameStore } from '@/stores/gameStore'
-import { onBeforeUnmount, ref, watch } from 'vue'
+import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
+import { CharacterHairStorage } from '@/storage/storages'
 
 const gameStore = useGameStore()
 const isLoading = ref<boolean>(true)
@@ -140,6 +137,7 @@ const newCharacterName = ref<string>('')
 const characterHairs = ref<CharacterHair[]>([])
 const selectedHairId = ref<number | null>(null)
 
+
 // Fetch characters
 setTimeout(() => {
   gameStore.connection?.emit('character:list')
@@ -148,12 +146,6 @@ setTimeout(() => {
 gameStore.connection?.on('character:list', (data: any) => {
   characters.value = data
   isLoading.value = false
-
-  // Fetch hairs
-  // @TODO: This is hacky, we should have a better way to do this
-  gameStore.connection?.emit('character:hair:list', {}, (data: CharacterHair[]) => {
-    characterHairs.value = data
-  })
 })
 
 // Select character logics
@@ -184,7 +176,13 @@ function createCharacter() {
 // Watch changes for selected character and update hairs
 watch(selectedCharacterId, (characterId) => {
   if (!characterId) return
-  selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
+  // selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
+})
+
+onMounted(async () => {
+  const characterHairStorage = new CharacterHairStorage()
+  characterHairs.value = await characterHairStorage.getAll()
+  console.log(characterHairs.value)
 })
 
 onBeforeUnmount(() => {
diff --git a/src/components/screens/Loading.vue b/src/components/screens/Loading.vue
index 7cdee15..044fcc8 100644
--- a/src/components/screens/Loading.vue
+++ b/src/components/screens/Loading.vue
@@ -17,63 +17,53 @@
 <script setup lang="ts" async>
 import config from '@/application/config'
 import type { HttpResponse, MapObject } from '@/application/types'
-import { MapObjectStorage } from '@/dexie/mapObjects'
-import { MapStorage } from '@/dexie/maps'
 // import type { Map } from '@/application/types'
-import type { Map } from '@/dexie/maps'
 import { useGameStore } from '@/stores/gameStore'
 import { ref } from 'vue'
+import type { BaseStorage } from '@/storage/baseStorage'
+import {
+  CharacterHairStorage,
+  CharacterTypeStorage,
+  MapObjectStorage,
+  MapStorage, SpriteStorage,
+  TileStorage
+} from '@/storage/storages'
 
 const gameStore = useGameStore()
 
-const mapStorage = new MapStorage()
-const mapObjectStorage = new MapObjectStorage()
-
 const totalItems = ref(0)
 const currentItem = ref(0)
 
-/**
- * Download map cache from the server and add them to the storage
- */
-async function downloadMaps() {
-  // Request to download maps
-  const request = await fetch(config.server_endpoint + '/cache/maps')
-  const response = (await request.json()) as HttpResponse<Map[]>
+async function downloadAndStore<T extends { id: string }>(
+  endpoint: string,
+  storage: BaseStorage<T>
+) {
+  const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
+  const response = (await request.json()) as HttpResponse<T[]>
+
   if (!response.success) {
-    console.error('Failed to download maps:', response.message)
+    console.error(`Failed to download ${endpoint}:`, response.message)
     return
   }
 
-  const maps = response.data ?? ([] as Map[])
-
-  // Add maps to storage
-  for (const map of maps) {
-    await mapStorage.add(map)
+  const items = response.data ?? []
+  for (const item of items) {
+    await storage.add(item)
   }
 }
 
-/**
- * Download map objects cache from the server and add them to the storage
- */
-async function downloadMapObjects() {
-  // Request to download map objects
-  const request = await fetch(config.server_endpoint + '/cache/map_objects')
-  const response = (await request.json()) as HttpResponse<MapObject[]>
-  if (!response.success) {
-    console.error('Failed to download map objects:', response.message)
-    return
-  }
+const tileStorage = new TileStorage()
+const mapStorage = new MapStorage()
+const mapObjectStorage = new MapObjectStorage()
 
-  const mapObjects = response.data ?? ([] as MapObject[])
-
-  // Add map objects to storage
-  for (const mapObject of mapObjects) {
-    await mapObjectStorage.add(mapObject)
-  }
-}
-
-Promise.all([downloadMaps(), downloadMapObjects()]).then(() => {
-  // Set isLoaded to true
+Promise.all([
+  downloadAndStore('tiles', tileStorage),
+  downloadAndStore('maps', mapStorage),
+  downloadAndStore('map_objects', mapObjectStorage),
+  downloadAndStore('sprites', new SpriteStorage()),
+  downloadAndStore('character_types', new CharacterTypeStorage()),
+  downloadAndStore('character_hair', new CharacterHairStorage())
+]).then(() => {
   gameStore.game.isLoaded = true
 })
 </script>
diff --git a/src/components/utilities/Debug.vue b/src/components/utilities/Debug.vue
new file mode 100644
index 0000000..b907d85
--- /dev/null
+++ b/src/components/utilities/Debug.vue
@@ -0,0 +1,55 @@
+<template>
+
+</template>
+
+<script setup lang="ts">
+import { onMounted, onUnmounted } from 'vue'
+import {
+  CharacterHairStorage,
+  CharacterTypeStorage,
+  MapObjectStorage,
+  MapStorage, SpriteStorage,
+  TileStorage
+} from '@/storage/storages'
+import { TextureStorage } from '@/storage/textureStorage'
+
+const mapStorage = new MapStorage()
+const tileStorage = new TileStorage()
+const mapObjectStorage = new MapObjectStorage()
+const spriteStorage = new SpriteStorage()
+const characterTypeStorage = new CharacterTypeStorage()
+const characterHairStorage = new CharacterHairStorage()
+const textureStorage = new TextureStorage()
+
+let currentString = ''
+
+async function handleKeyPress(event: KeyboardEvent) {
+  // Ignore if typing in input/textarea
+  if (document.activeElement?.tagName.toUpperCase() === 'INPUT' ||
+    document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') {
+    return
+  }
+
+  currentString += event.key
+
+  // Do something when string matches
+  if (currentString.includes('reset')) {
+    await mapStorage.destroy()
+    await tileStorage.destroy()
+    await mapObjectStorage.destroy()
+    await spriteStorage.destroy()
+    await characterTypeStorage.destroy()
+    await characterHairStorage.destroy()
+    await textureStorage.destroy()
+    currentString = '' // Reset
+  }
+
+  // Reset string after a certain amount of time
+  setTimeout(() => {
+    currentString = ''
+  }, 60000)
+}
+
+onMounted(() => window.addEventListener('keydown', handleKeyPress))
+onUnmounted(() => window.removeEventListener('keydown', handleKeyPress))
+</script>
\ No newline at end of file
diff --git a/src/composables/gameComposable.ts b/src/composables/gameComposable.ts
index 106761f..8ce095f 100644
--- a/src/composables/gameComposable.ts
+++ b/src/composables/gameComposable.ts
@@ -1,13 +1,14 @@
 import config from '@/application/config'
 import type { HttpResponse, Sprite, SpriteAction, TextureData } from '@/application/types'
-import { Textures } from '@/dexie/textures'
+import { TextureStorage } from '@/storage/textureStorage'
 import { useGameStore } from '@/stores/gameStore'
+import { SpriteStorage } from '@/storage/storages'
 
 const textureLoadingPromises = new Map<string, Promise<boolean>>()
 
 export async function loadTexture(scene: Phaser.Scene, textureData: TextureData): Promise<boolean> {
   const gameStore = useGameStore()
-  const textures = new Textures()
+  const textureStorage = new TextureStorage()
 
   // Check if the texture is already loaded in Phaser
   if (gameStore.game.loadedAssets.find((asset) => asset.key === textureData.key)) {
@@ -22,12 +23,12 @@ export async function loadTexture(scene: Phaser.Scene, textureData: TextureData)
   // Create new loading promise
   const loadingPromise = (async () => {
     // Check if the asset is already cached
-    let texture = await textures.get(textureData.key)
+    let texture = await textureStorage.get(textureData.key)
 
     // If asset is not found, download it
     if (!texture) {
-      await textures.download(textureData)
-      texture = await textures.get(textureData.key)
+      await textureStorage.download(textureData)
+      texture = await textureStorage.get(textureData.key)
     }
 
     // If asset is found, add it to the scene
@@ -60,9 +61,12 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string)
   if (!sprite_id) return
 
   // @TODO: Fix this
-  const sprite_actions: HttpResponse<any[]> = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite_id).then((response) => response.json())
+  const spriteStorage = new SpriteStorage()
+  const sprite = await spriteStorage.get(sprite_id)
 
-  for await (const sprite_action of sprite_actions.data ?? []) {
+  if (!sprite) return
+
+  for await (const sprite_action of sprite.spriteActions) {
     await loadTexture(scene, {
       key: sprite_action.key,
       data: sprite_action.data,
diff --git a/src/composables/mapComposable.ts b/src/composables/mapComposable.ts
index 6df48fd..8311394 100644
--- a/src/composables/mapComposable.ts
+++ b/src/composables/mapComposable.ts
@@ -2,7 +2,7 @@ import config from '@/application/config'
 import type { HttpResponse, TextureData, UUID } from '@/application/types'
 import { unduplicateArray } from '@/application/utilities'
 import { loadTexture } from '@/composables/gameComposable'
-import { MapStorage } from '@/dexie/maps'
+import { MapStorage } from '@/storage/storages'
 
 import Tilemap = Phaser.Tilemaps.Tilemap
 import TilemapLayer = Phaser.Tilemaps.TilemapLayer
@@ -94,8 +94,6 @@ export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
 
   const tileArray = unduplicateArray(FlattenMapArray(map.tiles))
 
-  console.log(tileArray)
-
   // Load each tile into the scene
   for (const tile of tileArray) {
     const textureData = {
diff --git a/src/dexie/mapObjects.ts b/src/dexie/mapObjects.ts
deleted file mode 100644
index 7ed4ad2..0000000
--- a/src/dexie/mapObjects.ts
+++ /dev/null
@@ -1,88 +0,0 @@
-import type { MapObject } from '@/application/types'
-import Dexie from 'dexie'
-
-export class MapObjectStorage {
-  private dexie: Dexie
-
-  constructor() {
-    this.dexie = new Dexie('map_objects')
-    this.dexie.version(1).stores({
-      map_objects: 'id, name, createdAt, updatedAt'
-    })
-  }
-
-  async add(mapObject: MapObject, overwrite = false) {
-    try {
-      // Check if map object already exists, don't add if it does and overwrite is false
-      const existingMapObject = await this.get(mapObject.id)
-      if (existingMapObject && !overwrite) return
-
-      await this.dexie.table('map_objects').put({
-        ...mapObject
-      })
-    } catch (error) {
-      console.error(`Failed to add map object ${mapObject.id}:`, error)
-    }
-  }
-
-  async get(id: string): Promise<MapObject | null> {
-    try {
-      const mapObject = await this.dexie.table('map_objects').get(id)
-      return mapObject || null
-    } catch (error) {
-      console.error(`Failed to retrieve map object ${id}:`, error)
-      return null
-    }
-  }
-
-  async getAll(): Promise<MapObject[]> {
-    try {
-      return await this.dexie.table('map_objects').toArray()
-    } catch (error) {
-      console.error('Failed to retrieve all map objects:', error)
-      return []
-    }
-  }
-
-  async getByName(name: string): Promise<MapObject[]> {
-    try {
-      return await this.dexie.table('map_objects').where('name').equals(name).toArray()
-    } catch (error) {
-      console.error(`Failed to retrieve map objects with name ${name}:`, error)
-      return []
-    }
-  }
-
-  async delete(id: string) {
-    try {
-      await this.dexie.table('map_objects').delete(id)
-    } catch (error) {
-      console.error(`Failed to delete map object ${id}:`, error)
-    }
-  }
-
-  async clear() {
-    try {
-      await this.dexie.table('map_objects').clear()
-    } catch (error) {
-      console.error('Failed to clear map objects storage:', error)
-    }
-  }
-
-  async update(id: string, updates: Partial<MapObject>) {
-    try {
-      const mapObject = await this.get(id)
-      if (!mapObject) return false
-
-      const updatedMapObject = {
-        ...mapObject,
-        ...updates
-      }
-      await this.add(updatedMapObject)
-      return true
-    } catch (error) {
-      console.error(`Failed to update map object ${id}:`, error)
-      return false
-    }
-  }
-}
diff --git a/src/dexie/maps.ts b/src/dexie/maps.ts
deleted file mode 100644
index 28cf919..0000000
--- a/src/dexie/maps.ts
+++ /dev/null
@@ -1,111 +0,0 @@
-import Dexie from 'dexie'
-
-// import type { Map } from '@/application/types'
-
-export type Map = {
-  id: string // or string, depending on your ID type
-  name: string
-  width: number
-  height: number
-  tiles: any[] // You might want to be more specific about the tiles type
-  pvp: boolean
-  updatedAt: Date
-  placedMapObjects: {
-    id: string // or string
-    mapObject: string // or string
-    depth: number
-    isRotated: boolean
-    positionX: number
-    positionY: number
-  }[]
-  mapEffects: {
-    effect: string // or specific enum/type if available
-    strength: number
-  }[]
-}
-
-export class MapStorage {
-  private dexie: Dexie
-
-  constructor() {
-    this.dexie = new Dexie('maps')
-    this.dexie.version(1).stores({
-      maps: 'id, name, createdAt, updatedAt'
-    })
-  }
-
-  async add(map: Map, overwrite = false) {
-    try {
-      // Check if map already exists, don't add if it does and overwrite is false
-      const existingMap = await this.get(map.id)
-      if (existingMap && !overwrite) return
-
-      await this.dexie.table('maps').put({
-        ...map
-      })
-    } catch (error) {
-      console.error(`Failed to add map ${map.id}:`, error)
-    }
-  }
-
-  async get(id: string): Promise<Map | null> {
-    try {
-      const map = await this.dexie.table('maps').get(id)
-      return map || null
-    } catch (error) {
-      console.error(`Failed to retrieve map ${id}:`, error)
-      return null
-    }
-  }
-
-  async getAll(): Promise<Map[]> {
-    try {
-      return await this.dexie.table('maps').toArray()
-    } catch (error) {
-      console.error('Failed to retrieve all maps:', error)
-      return []
-    }
-  }
-
-  async getByName(name: string): Promise<Map[]> {
-    try {
-      return await this.dexie.table('maps').where('name').equals(name).toArray()
-    } catch (error) {
-      console.error(`Failed to retrieve maps with name ${name}:`, error)
-      return []
-    }
-  }
-
-  async delete(id: string) {
-    try {
-      await this.dexie.table('maps').delete(id)
-    } catch (error) {
-      console.error(`Failed to delete map ${id}:`, error)
-    }
-  }
-
-  async clear() {
-    try {
-      await this.dexie.table('maps').clear()
-    } catch (error) {
-      console.error('Failed to clear maps storage:', error)
-    }
-  }
-
-  async update(id: string, updates: Partial<Map>) {
-    try {
-      const map = await this.get(id)
-      if (!map) return false
-
-      const updatedMap = {
-        ...map,
-        ...updates
-      }
-      await this.add(updatedMap)
-      return true
-    } catch (error) {
-      console.error(`Failed to update map ${id}:`, error)
-      return false
-    }
-  }
-}
diff --git a/src/storage/baseStorage.ts b/src/storage/baseStorage.ts
new file mode 100644
index 0000000..b12036f
--- /dev/null
+++ b/src/storage/baseStorage.ts
@@ -0,0 +1,60 @@
+import Dexie from 'dexie'
+
+export class BaseStorage<T extends { id: string }> {
+  protected dexie: Dexie
+  protected tableName: string
+
+  constructor(tableName: string, schema: string) {
+    this.tableName = tableName
+    this.dexie = new Dexie(tableName)
+    this.dexie.version(1).stores({
+      [tableName]: schema
+    })
+  }
+
+  async add(item: T, overwrite = false) {
+    try {
+      const existing = await this.get(item.id)
+      if (existing && !overwrite) return
+
+      await this.dexie.table(this.tableName).put({ ...item })
+    } catch (error) {
+      console.error(`Failed to add ${this.tableName} ${item.id}:`, error)
+    }
+  }
+
+  async get(id: string): Promise<T | null> {
+    try {
+      const item = await this.dexie.table(this.tableName).get(id)
+      return item || null
+    } catch (error) {
+      console.error(`Failed to retrieve ${this.tableName} ${id}:`, error)
+      return null
+    }
+  }
+
+  async getAll(): Promise<T[]> {
+    try {
+      return await this.dexie.table(this.tableName).toArray()
+    } catch (error) {
+      console.error(`Failed to retrieve all ${this.tableName}:`, error)
+      return []
+    }
+  }
+
+  async reset() {
+    try {
+      await this.dexie.table(this.tableName).clear()
+    } catch (error) {
+      console.error(`Failed to clear ${this.tableName}:`, error)
+    }
+  }
+
+  async destroy() {
+    try {
+      await this.dexie.delete()
+    } catch (error) {
+      console.error(`Failed to destroy ${this.tableName}:`, error)
+    }
+  }
+}
\ No newline at end of file
diff --git a/src/storage/storages.ts b/src/storage/storages.ts
new file mode 100644
index 0000000..cbc59e1
--- /dev/null
+++ b/src/storage/storages.ts
@@ -0,0 +1,39 @@
+import type { Tile, Map, MapObject } from '@/application/types'
+import { BaseStorage } from '@/storage/baseStorage'
+
+export class MapStorage extends BaseStorage<Map> {
+  constructor() {
+    super('maps', 'id, name, createdAt, updatedAt')
+  }
+}
+
+export class TileStorage extends BaseStorage<Tile> {
+  constructor() {
+    super('tiles', 'id, name, createdAt, updatedAt')
+  }
+}
+
+export class MapObjectStorage extends BaseStorage<MapObject> {
+  constructor() {
+    super('mapObjects', 'id, name, createdAt, updatedAt')
+  }
+}
+
+export class SpriteStorage extends BaseStorage<any> {
+  constructor() {
+    super('sprites', 'id, name, createdAt, updatedAt')
+  }
+}
+
+export class CharacterTypeStorage extends BaseStorage<any> {
+  constructor() {
+    super('characterTypes', 'id, name, createdAt, updatedAt')
+  }
+}
+
+export class CharacterHairStorage extends BaseStorage<any> {
+  constructor() {
+    super('characterHairs', 'id, name, createdAt, updatedAt')
+  }
+}
+
diff --git a/src/dexie/textures.ts b/src/storage/textureStorage.ts
similarity index 86%
rename from src/dexie/textures.ts
rename to src/storage/textureStorage.ts
index 398ed6c..2956390 100644
--- a/src/dexie/textures.ts
+++ b/src/storage/textureStorage.ts
@@ -2,7 +2,7 @@ import config from '@/application/config'
 import type { TextureData } from '@/application/types'
 import Dexie from 'dexie'
 
-export class Textures {
+export class TextureStorage {
   private dexie: Dexie
 
   constructor() {
@@ -78,4 +78,20 @@ export class Textures {
       console.error(`Failed to delete texture ${key}:`, error)
     }
   }
+
+  async reset() {
+    try {
+      await this.dexie.table('textures').clear()
+    } catch (error) {
+      console.error(`Failed to clear textures:`, error)
+    }
+  }
+
+  async destroy() {
+    try {
+      await this.dexie.delete()
+    } catch (error) {
+      console.error(`Failed to destroy textures:`, error)
+    }
+  }
 }
diff --git a/src/stores/gameStore.ts b/src/stores/gameStore.ts
index f67f585..352188d 100644
--- a/src/stores/gameStore.ts
+++ b/src/stores/gameStore.ts
@@ -22,7 +22,7 @@ export const useGameStore = defineStore('game', {
       game: {
         isLoading: false,
         isLoaded: false, // isLoaded is currently being used to determine if the player has interacted with the game
-        loadedAssets: [] as TextureData[],
+        loadedAssets: [] as string[],
         isPlayerDraggingCamera: false,
         isCameraFollowingCharacter: false
       },
@@ -37,15 +37,9 @@ export const useGameStore = defineStore('game', {
     getLoadedAssets: (state) => {
       return state.game.loadedAssets
     },
-    getLoadedAsset: (state) => {
-      return (key: string | undefined) => {
-        if (!key) return null
-        return state.game.loadedAssets.find((asset) => asset.key === key)
-      }
+    isAssetLoaded: (state) => {
+      return (key: string) => { return state.game.loadedAssets.includes(key)}
     },
-    getLoadedAssetsByGroup: (state) => {
-      return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group)
-    }
   },
   actions: {
     addNotification(notification: Notification) {
diff --git a/src/stores/mapStore.ts b/src/stores/mapStore.ts
index c03206a..fc798fd 100644
--- a/src/stores/mapStore.ts
+++ b/src/stores/mapStore.ts
@@ -4,7 +4,7 @@ import { defineStore } from 'pinia'
 export const useMapStore = defineStore('map', {
   state: () => {
     return {
-      map: null as Map | null,
+      mapId: '',
       characters: [] as MapCharacter[],
       characterLoaded: false
     }
@@ -16,13 +16,10 @@ export const useMapStore = defineStore('map', {
     getCharacterCount: (state) => {
       return state.characters.length
     },
-    isMapSet: (state) => {
-      return state.map !== null
-    }
   },
   actions: {
-    setMap(map: Map | null) {
-      this.map = map
+    setMapId(mapId: UUID) {
+      this.mapId = mapId
     },
     setCharacters(characters: MapCharacter[]) {
       this.characters = characters
@@ -50,7 +47,7 @@ export const useMapStore = defineStore('map', {
       }
     },
     reset() {
-      this.map = null
+      this.mapId = ''
       this.characters = []
       this.characterLoaded = false
     }