Small styling fixes, added better filter options in zone editor, added tags to objects, npm update
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@ -20,6 +20,10 @@
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<label class="mb-1.5 font-titles" for="origin-y">Origin Y</label>
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<input v-model="objectOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
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</div>
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="origin-x">Tags</label>
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<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
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</div>
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<button class="btn-cyan px-[15px] py-1.5 min-w-[100px]" type="submit">Save</button>
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</form>
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</div>
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@ -28,11 +32,12 @@
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<script setup lang="ts">
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import type { Object } from '@/types'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { computed, onBeforeMount, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useGameStore } from '@/stores/game'
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import config from '@/config'
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import ChipsInput from '@/components/forms/ChipsInput.vue'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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@ -41,6 +46,7 @@ const zoneEditorStore = useZoneEditorStore()
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const selectedObject = computed(() => assetManagerStore.selectedObject)
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const objectName = ref('')
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const objectTags = ref([] as string[])
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const objectOriginX = ref(0)
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const objectOriginY = ref(0)
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@ -50,19 +56,13 @@ if (!selectedObject.value) {
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if (selectedObject.value) {
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objectName.value = selectedObject.value.name
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objectTags.value = selectedObject.value.tags
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objectOriginX.value = selectedObject.value.origin_x
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objectOriginY.value = selectedObject.value.origin_y
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}
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watch(selectedObject, (object: Object | null) => {
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if (!object) return
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objectName.value = object.name
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objectOriginX.value = object.origin_x
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objectOriginY.value = object.origin_y
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})
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function removeObject() {
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gameStore.connection.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => {
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gameStore.connection?.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove object')
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return
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@ -72,7 +72,7 @@ function removeObject() {
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}
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function refreshObjectList() {
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gameStore.connection.emit('gm:object:list', {}, (response: Object[]) => {
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gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
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assetManagerStore.setObjectList(response)
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assetManagerStore.setSelectedObject(null)
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@ -89,11 +89,13 @@ function saveObject() {
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return
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}
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gameStore.connection.emit(
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console.log(objectTags.value)
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gameStore.connection?.emit(
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'gm:object:update',
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{
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id: selectedObject.value.id,
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name: objectName.value,
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tags: objectTags.value,
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origin_x: objectOriginX.value,
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origin_y: objectOriginY.value
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},
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@ -107,6 +109,14 @@ function saveObject() {
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)
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}
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watch(selectedObject, (object: Object | null) => {
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if (!object) return
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objectName.value = object.name
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objectTags.value = object.tags
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objectOriginX.value = object.origin_x
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objectOriginY.value = object.origin_y
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})
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onMounted(() => {
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if (!selectedObject.value) return
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})
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@ -114,4 +124,5 @@ onMounted(() => {
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onBeforeUnmount(() => {
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assetManagerStore.setSelectedObject(null)
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})
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</script>
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@ -1,6 +1,6 @@
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<template>
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<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap">
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<label for="upload-asset" class="bg-cyan/50 border border-solid border-white rounded drop-shadow-20 py-1.5 px-[15px] inline-flex hover:bg-cyan hover:cursor-pointer">
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<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 py-1.5 px-[15px] inline-flex hover:bg-cyan hover:cursor-pointer">
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<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
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Upload object(s)
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</label>
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@ -24,7 +24,7 @@
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<script setup lang="ts">
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import type { Tile } from '@/types'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useGameStore } from '@/stores/game'
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@ -1,6 +1,6 @@
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<template>
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<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap">
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<label for="upload-asset" class="bg-cyan/50 border border-solid border-white rounded drop-shadow-20 py-1.5 px-[15px] inline-flex hover:bg-cyan hover:cursor-pointer">
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<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 py-1.5 px-[15px] inline-flex hover:bg-cyan hover:cursor-pointer">
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<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
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Upload tile(s)
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</label>
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