Merge remote-tracking branch 'origin/main' into feature/#182-reset-password
# Conflicts: # src/screens/Login.vue # src/stores/gameStore.ts
This commit is contained in:
@ -1,7 +1,5 @@
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<template>
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<div v-if="isLoaded">
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<ZoneTiles @tilemap:create="tileMap = $event" />
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</div>
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<ZoneTiles @tilemap:create="tileMap = $event" />
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<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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@ -16,11 +14,10 @@
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</template>
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<script setup lang="ts">
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import { useScene } from 'phavuer'
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import { onMounted, onUnmounted, ref } from 'vue'
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import { onUnmounted, ref } from 'vue'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import { type AssetT, type Zone } from '@/types'
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import { type Zone } from '@/types'
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// Components
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import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
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@ -32,14 +29,10 @@ import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportM
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import ZoneTiles from '@/components/gameMaster/zoneEditor/ZoneTiles.vue'
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import ZoneObjects from '@/components/gameMaster/zoneEditor/ZoneObjects.vue'
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import ZoneEventTiles from '@/components/gameMaster/zoneEditor/ZoneEventTiles.vue'
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import config from '@/config'
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import { loadZoneTileTexture } from '@/composables/zoneComposable'
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const scene = useScene()
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
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const isLoaded = ref(false)
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function save() {
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if (!zoneEditorStore.zone) return
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@ -65,14 +58,6 @@ function save() {
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})
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}
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onMounted(async () => {
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const tiles: AssetT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
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for (const tile of tiles) {
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await loadZoneTileTexture(scene, tile.key, tile.updatedAt)
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}
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isLoaded.value = true
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})
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onUnmounted(() => {
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zoneEditorStore.reset()
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})
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@ -1,6 +1,6 @@
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<template>
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<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
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<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject @pointerup="() => (selectedZoneObject = zoneObject)" />
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<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" :movingZoneObject="movingZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
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<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject :selectedZoneObject :movingZoneObject @pointerup="() => (selectedZoneObject = zoneObject)" />
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</template>
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<script setup lang="ts">
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@ -7,13 +7,15 @@ import config from '@/config'
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import { useScene } from 'phavuer'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import { onMounted, onUnmounted } from 'vue'
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import { createTileArray, FlattenZoneArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
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import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
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import Controls from '@/components/utilities/Controls.vue'
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import { unduplicateArray } from '@/utilities'
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import { useGameStore } from '@/stores/gameStore'
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import type { AssetDataT } from '@/types'
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const emit = defineEmits(['tilemap:create'])
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const scene = useScene()
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const zoneTilemap = createTilemap()
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const tiles = createTileLayer()
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@ -41,10 +43,10 @@ function createTilemap() {
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* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
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*/
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function createTileLayer() {
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const tilesArray = unduplicateArray(FlattenZoneArray(zoneEditorStore.zone?.tiles ?? []))
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const tilesArray = gameStore.getLoadedAssetsByGroup('tiles')
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const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
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return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
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const tilesetImages = Array.from(tilesArray).map((tile: AssetDataT, index: number) => {
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return zoneTilemap.addTilesetImage(tile.key, tile.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
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}) as any
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// Add blank tile
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@ -5,18 +5,23 @@
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<script setup lang="ts">
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import { ref, computed } from 'vue'
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import { Image, useScene } from 'phavuer'
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import { calculateIsometricDepth, loadZoneObjectTexture, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import type { ZoneObject } from '@/types'
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import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import { loadTexture } from '@/composables/gameComposable'
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import type { AssetDataT, ZoneObject } from '@/types'
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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zoneObject: ZoneObject
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selectedZoneObject: ZoneObject | null
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movingZoneObject: ZoneObject | null
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}>()
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const scene = useScene()
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const isTextureLoaded = ref(false)
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const imageProps = computed(() => ({
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alpha: props.movingZoneObject?.id === props.zoneObject.id ? 0.5 : 1,
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tint: props.selectedZoneObject?.id === props.zoneObject.id ? 0x00ff00 : 0xffffff,
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depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
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x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
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y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
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@ -26,11 +31,14 @@ const imageProps = computed(() => ({
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originX: Number(props.zoneObject.object.originY)
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}))
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loadZoneObjectTexture(scene, props.zoneObject.object.id, props.zoneObject.object.updatedAt)
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.then((loaded) => {
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isTextureLoaded.value = loaded
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})
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.catch((error) => {
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console.error('Error loading texture:', error)
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})
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loadTexture(scene, {
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key: props.zoneObject.object.id,
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data: '/assets/objects/' + props.zoneObject.object.id + '.png',
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group: 'objects',
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updatedAt: props.zoneObject.object.updatedAt,
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frameWidth: props.zoneObject.object.frameWidth,
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frameHeight: props.zoneObject.object.frameHeight
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} as AssetDataT).catch((error) => {
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console.error('Error loading texture:', error)
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})
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</script>
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@ -18,12 +18,13 @@
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<script lang="ts" setup>
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import config from '@/config'
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import { type ExtendedCharacter } from '@/types'
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import { type ExtendedCharacter, type Sprite as SpriteT } from '@/types'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneStore } from '@/stores/zoneStore'
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import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
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import { Container, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
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import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import { loadSpriteTextures } from '@/composables/gameComposable'
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enum Direction {
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POSITIVE,
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@ -181,6 +182,15 @@ watch(
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watch(() => props.character.isMoving, updateSprite)
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watch(() => props.character.rotation, updateSprite)
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loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT)
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.then(() => {
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charSprite.value!.setTexture(charTexture.value)
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charSprite.value!.setFlipX(isFlippedX.value)
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})
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.catch((error) => {
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console.error('Error loading texture:', error)
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})
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onMounted(() => {
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charChatContainer.value!.setName(`${props.character!.name}_chatContainer`)
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charChatContainer.value!.setVisible(false)
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@ -194,10 +204,6 @@ onMounted(() => {
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scene.cameras.main.stopFollow()
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}
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// Set sprite
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charSprite.value!.setTexture(charTexture.value)
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charSprite.value!.setFlipX(isFlippedX.value)
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updatePosition(props.character.positionX, props.character.positionY, props.character.rotation)
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})
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@ -1,20 +1,22 @@
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<template>
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<Image v-if="isTextureLoaded" v-bind="imageProps" />
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<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
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</template>
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<script setup lang="ts">
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import { ref, computed } from 'vue'
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import { computed, onMounted } from 'vue'
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import { Image, useScene } from 'phavuer'
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import { calculateIsometricDepth, loadZoneObjectTexture, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import type { ZoneObject } from '@/types'
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import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import { loadTexture } from '@/composables/gameComposable'
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import type { AssetDataT, ZoneObject } from '@/types'
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import { useGameStore } from '@/stores/gameStore'
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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zoneObject: ZoneObject
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}>()
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const gameStore = useGameStore()
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const scene = useScene()
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const isTextureLoaded = ref(false)
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const imageProps = computed(() => ({
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depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
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@ -26,11 +28,14 @@ const imageProps = computed(() => ({
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originX: Number(props.zoneObject.object.originY)
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}))
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loadZoneObjectTexture(scene, props.zoneObject.object.id, props.zoneObject.object.updatedAt)
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.then((loaded) => {
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isTextureLoaded.value = loaded
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})
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.catch((error) => {
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console.error('Error loading texture:', error)
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})
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loadTexture(scene, {
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key: props.zoneObject.object.id,
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data: '/assets/objects/' + props.zoneObject.object.id + '.png',
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group: 'objects',
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updatedAt: props.zoneObject.object.updatedAt,
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frameWidth: props.zoneObject.object.frameWidth,
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frameHeight: props.zoneObject.object.frameHeight
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} as AssetDataT).catch((error) => {
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console.error('Error loading texture:', error)
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})
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</script>
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