diff --git a/public/assets/waypoint.png b/public/assets/waypoint.png index 1468193..22afc8f 100644 Binary files a/public/assets/waypoint.png and b/public/assets/waypoint.png differ diff --git a/public/assets/zone/blank_tile.png b/public/assets/zone/blank_tile.png index 1736041..871b689 100644 Binary files a/public/assets/zone/blank_tile.png and b/public/assets/zone/blank_tile.png differ diff --git a/public/assets/zone/bt_tile.png b/public/assets/zone/bt_tile.png index 93229fa..9899e12 100644 Binary files a/public/assets/zone/bt_tile.png and b/public/assets/zone/bt_tile.png differ diff --git a/public/assets/zone/tp_tile.png b/public/assets/zone/tp_tile.png index 5fe5b03..9000a37 100644 Binary files a/public/assets/zone/tp_tile.png and b/public/assets/zone/tp_tile.png differ diff --git a/src/components/gameMaster/zoneEditor/ZoneEditor.vue b/src/components/gameMaster/zoneEditor/ZoneEditor.vue index 50ca06c..b96b6e2 100644 --- a/src/components/gameMaster/zoneEditor/ZoneEditor.vue +++ b/src/components/gameMaster/zoneEditor/ZoneEditor.vue @@ -80,7 +80,7 @@ function createTilemap() { function createTileLayer() { const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })) - tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y })) + tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y })) const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer diff --git a/src/components/zone/Tiles.vue b/src/components/zone/Tiles.vue index 4f30264..c1aae44 100644 --- a/src/components/zone/Tiles.vue +++ b/src/components/zone/Tiles.vue @@ -42,7 +42,7 @@ function createTileLayer() { }) as any // Add blank tile - tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y })) + tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y })) const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer layer.setDepth(0)