Removed conflicting and redundant logic

This commit is contained in:
2025-02-10 13:39:17 +01:00
parent 9413fdbb2f
commit 592d1df9bf
7 changed files with 14 additions and 43 deletions

View File

@ -46,7 +46,7 @@ const previewPlacedMapObject = computed(() => ({
function updatePreviewPosition(pointer: Phaser.Input.Pointer) {
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile || previewPosition.value.x === tile.x && previewPosition.value.y === tile.y) return
if (!tile || (previewPosition.value.x === tile.x && previewPosition.value.y === tile.y)) return
previewPosition.value = { x: tile.x, y: tile.y }
}