Small clean
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@ -29,6 +29,7 @@
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import config from '@/config'
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import 'phaser'
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import { onUnmounted, toRaw, watch, ref } from 'vue'
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import { storeToRefs } from 'pinia'
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import { Game, Scene } from 'phavuer'
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import { useSocketStore } from '@/stores/socket'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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@ -45,6 +46,7 @@ const socket = useSocketStore()
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const zoneEditorStore = useZoneEditorStore()
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const assetStore = useAssetStore()
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const isLoaded = ref(false)
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const { assets } = storeToRefs(assetStore)
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onUnmounted(() => {
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socket.disconnectSocket()
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@ -74,7 +76,7 @@ const createGame = (game: Phaser.Game) => {
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const preloadScene = (scene: Phaser.Scene) => {
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/**
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* @TODO : Fix the progress bar so its centered correctly
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* Create loading bar
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*/
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const width = scene.cameras.main.width;
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const height = scene.cameras.main.height;
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@ -111,7 +113,7 @@ const preloadScene = (scene: Phaser.Scene) => {
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/**
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* Load the assets into the Phaser scene
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*/
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toRaw(assetStore.assets).forEach((asset) => {
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assets.value.forEach((asset) => {
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if (asset.type === 'link') {
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scene.load.image(asset.key, config.server_endpoint + '/assets' + asset.value + '.png')
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}
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@ -138,11 +140,11 @@ const createScene = (scene: Phaser.Scene) => {
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repeat: -1
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})
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watch(
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() => assetStore.assets,
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() => {
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console.log('re-loading assets', assetStore.assets)
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toRaw(assetStore.assets).forEach((asset) => {
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/**
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* Watch for changes in assets and reload them
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*/
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watch(assets, (newAssets) => {
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newAssets.forEach((asset) => {
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if (asset.type === 'link') {
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scene.load.image(asset.key, config.server_endpoint + '/assets' + asset.value + '.png')
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}
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@ -156,14 +158,7 @@ const createScene = (scene: Phaser.Scene) => {
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scene.load.once('complete', () => {
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console.log('assets re-loaded')
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})
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},
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{ deep: true }
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}
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)
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// const grid = scene.add.grid(0, 0, window.innerWidth, window.innerHeight, 64, 32, 0, 0, 0xff0000, 0.5).setOrigin(0, 0);
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//
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// window.addEventListener('resize', () => {
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// grid.setSize(window.innerWidth, window.innerHeight);
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// });
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}
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</script>
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