#137 : Added logic to set effects per zone in zone editor
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@ -48,6 +48,7 @@ function save() {
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height: zoneEditorStore.zoneSettings.height,
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tiles: zoneEditorStore.zone.tiles,
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pvp: zoneEditorStore.zone.pvp,
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zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
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zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
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zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
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}
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