Added temp. offset logic for easier sprite management
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@ -48,12 +48,24 @@
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<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
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</div>
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<div class="form-field-full">
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<SpriteActionsInput v-model="action.sprites" />
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<SpriteActionsInput
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v-model="action.sprites"
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@tempOffsetChange="(index, offset) => handleTempOffsetChange(action, index, offset)"
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/>
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</div>
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</form>
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</template>
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</Accordion>
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<SpritePreview v-if="selectedAction" :sprites="selectedAction.sprites" :frame-rate="selectedAction.frameRate" :is-modal-open="isModalOpen" @update:frame-rate="updateFrameRate" @update:is-modal-open="isModalOpen = $event" />
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<SpritePreview
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v-if="selectedAction"
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:sprites="selectedAction.sprites"
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:frame-rate="selectedAction.frameRate"
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:is-modal-open="isModalOpen"
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:temp-offset-index="tempOffsetData.index"
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:temp-offset="tempOffsetData.offset"
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@update:frame-rate="updateFrameRate"
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@update:is-modal-open="isModalOpen = $event"
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/>
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</div>
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</div>
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</template>
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@ -187,6 +199,17 @@ function updateFrameRate(value: number) {
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}
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}
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const tempOffsetData = ref<{ index: number | undefined; offset: { x: number; y: number } | undefined }>({
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index: undefined,
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offset: undefined
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})
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function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
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if (selectedAction.value === action) {
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tempOffsetData.value = { index, offset }
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}
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}
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watch(selectedSprite, (sprite: Sprite | null) => {
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if (!sprite) return
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spriteName.value = sprite.name
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@ -1,7 +1,10 @@
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<template>
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<div class="flex flex-wrap gap-3">
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<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
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<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
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<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
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<div v-if="image.dimensions" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">
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{{ image.dimensions.width }}x{{ image.dimensions.height }}
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</div>
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<div class="absolute top-1 left-1 flex-row space-y-1">
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<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
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<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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@ -50,7 +53,7 @@
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<script setup lang="ts">
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import Modal from '@/components/utilities/Modal.vue'
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import { ref } from 'vue'
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import { ref, watch } from 'vue'
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interface SpriteImage {
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url: string
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@ -58,6 +61,10 @@ interface SpriteImage {
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x: number
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y: number
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}
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dimensions?: {
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width: number
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height: number
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}
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}
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interface Props {
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@ -71,6 +78,7 @@ const props = withDefaults(defineProps<Props>(), {
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const emit = defineEmits<{
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(e: 'update:modelValue', value: SpriteImage[]): void
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(e: 'close'): void
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(e: 'tempOffsetChange', index: number, offset: { x: number, y: number }): void
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}>()
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const fileInput = ref<HTMLInputElement | null>(null)
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@ -162,4 +170,25 @@ const saveOffset = (index: number) => {
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updateImages(newImages)
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closeOffsetModal()
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}
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const onOffsetChange = () => {
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if (selectedImageIndex.value !== null) {
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emit('tempOffsetChange', selectedImageIndex.value, tempOffset.value)
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}
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}
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watch(tempOffset, onOffsetChange, { deep: true })
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const updateImageDimensions = (event: Event, index: number) => {
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const img = event.target as HTMLImageElement
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const newImages = [...props.modelValue]
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newImages[index] = {
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...newImages[index],
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dimensions: {
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width: img.naturalWidth,
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height: img.naturalHeight
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}
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}
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updateImages(newImages)
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}
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</script>
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@ -16,7 +16,7 @@
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}"
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>
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<img
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v-for="(sprite, index) in sprites"
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v-for="(sprite, index) in spritesWithTempOffset"
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:key="index"
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:src="sprite.url"
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alt="Sprite"
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@ -62,12 +62,14 @@
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<script setup lang="ts">
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import type { SpriteImage } from '@/application/types'
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import Modal from '@/components/utilities/Modal.vue'
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import { onMounted, onUnmounted, ref, watch } from 'vue'
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import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
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const props = defineProps<{
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sprites: SpriteImage[]
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frameRate: number
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isModalOpen?: boolean
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tempOffsetIndex?: number
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tempOffset?: { x: number, y: number }
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}>()
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const emit = defineEmits<{
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@ -82,6 +84,15 @@ const localFrameRate = ref(props.frameRate)
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const zoomLevel = ref(100)
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let animationInterval: number | null = null
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const spritesWithTempOffset = computed(() => {
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return props.sprites.map((sprite, index) => {
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if (index === props.tempOffsetIndex && props.tempOffset) {
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return { ...sprite, offset: props.tempOffset }
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}
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return sprite
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})
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})
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function updateContainerSize(event: Event) {
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const img = event.target as HTMLImageElement
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maxWidth.value = Math.max(maxWidth.value, img.naturalWidth)
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