From 5ef11f3157a500291850df7093c6a1e7e7f7dc89 Mon Sep 17 00:00:00 2001 From: Dennis Postma Date: Sun, 9 Feb 2025 22:40:06 +0100 Subject: [PATCH] Add ID instead of object when adding map object --- .../gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue b/src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue index 57b4f73..1f486a4 100644 --- a/src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue +++ b/src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue @@ -39,7 +39,7 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) { const newPlacedMapObject: PlacedMapObjectT = { id: uuidv4(), - mapObject: mapEditor.selectedMapObject.value, + mapObject: mapEditor.selectedMapObject.value.id, isRotated: false, positionX: tile.x, positionY: tile.y