Removed console.log, renamed hars to characterHairs
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937ce939d1
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@ -80,7 +80,7 @@
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</div>
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</div>
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<!-- TODO #255: make radio button so we can set a value, do the same with swatches -->
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<!-- TODO #255: make radio button so we can set a value, do the same with swatches -->
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<div
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<div
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v-for="hair in hairs"
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v-for="hair in characterHairs"
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class="relative flex justify-center items-center bg-gray border border-solid border-gray-500 w-[18px] h-[18px] p-2 rounded-sm
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class="relative flex justify-center items-center bg-gray border border-solid border-gray-500 w-[18px] h-[18px] p-2 rounded-sm
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hover:bg-gray-500 hover:border-gray-400
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hover:bg-gray-500 hover:border-gray-400
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focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500
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focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500
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@ -162,7 +162,7 @@ const isLoading = ref(true)
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const characters = ref([] as CharacterT[])
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const characters = ref([] as CharacterT[])
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const deletingCharacter = ref(null as CharacterT | null)
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const deletingCharacter = ref(null as CharacterT | null)
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const hairs = ref([] as CharacterHair[])
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const characterHairs = ref([] as CharacterHair[])
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const selectedHair = ref(null as CharacterHair | null)
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const selectedHair = ref(null as CharacterHair | null)
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// Fetch characters
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// Fetch characters
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@ -173,8 +173,7 @@ gameStore.connection?.on('character:list', (data: any) => {
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// Fetch hairs
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// Fetch hairs
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// @TODO: This is hacky, we should have a better way to do this
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// @TODO: This is hacky, we should have a better way to do this
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gameStore.connection?.emit('character:hair:list', {}, (data: CharacterHair[]) => {
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gameStore.connection?.emit('character:hair:list', {}, (data: CharacterHair[]) => {
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console.log(data)
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characterHairs.value = data
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hairs.value = data
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})
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})
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})
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})
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