http improvements, fixed link
This commit is contained in:
parent
231f19a30f
commit
6dad7bc9dd
@ -18,7 +18,7 @@ export type AssetDataT = {
|
||||
originX?: number
|
||||
originY?: number
|
||||
isAnimated?: boolean
|
||||
frameCount?: number
|
||||
frameRate?: number
|
||||
frameWidth?: number
|
||||
frameHeight?: number
|
||||
frameRate?: number
|
||||
|
@ -79,7 +79,7 @@
|
||||
v-for="hair in characterHairs"
|
||||
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
|
||||
>
|
||||
<img class="h-4 object-contain" :src="config.server_endpoint + '/assets/sprites/' + hair.spriteId + '/front.png'" alt="Hair sprite" />
|
||||
<img class="h-4 object-contain" :src="config.server_endpoint + '/assets/sprites/' + hair.sprite.id + '/front.png'" alt="Hair sprite" />
|
||||
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,4 +1,4 @@
|
||||
import type { AssetDataT, Sprite } from '@/application/types'
|
||||
import type { AssetDataT, HttpResponse, Sprite, SpriteAction } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { AssetStorage } from '@/storage/assetStorage'
|
||||
import config from '@/application/config'
|
||||
@ -59,8 +59,10 @@ export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): P
|
||||
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
|
||||
if (!sprite) return
|
||||
|
||||
const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
|
||||
for await (const sprite_action of sprite_actions) {
|
||||
// @TODO: Fix this
|
||||
const sprite_actions: HttpResponse<any[]> = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
|
||||
|
||||
for await (const sprite_action of sprite_actions.data ?? []) {
|
||||
await loadTexture(scene, {
|
||||
key: sprite_action.key,
|
||||
data: sprite_action.data,
|
||||
@ -72,7 +74,6 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
|
||||
frameWidth: sprite_action.frameWidth,
|
||||
frameHeight: sprite_action.frameHeight,
|
||||
frameRate: sprite_action.frameRate,
|
||||
frameCount: sprite_action.frameCount
|
||||
} as AssetDataT)
|
||||
|
||||
// If the sprite is not animated, skip
|
||||
@ -87,7 +88,7 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
|
||||
scene.anims.create({
|
||||
key: sprite_action.key,
|
||||
frameRate: sprite_action.frameRate,
|
||||
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
|
||||
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameRate! - 1 }),
|
||||
repeat: -1
|
||||
})
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
import Tile = Phaser.Tilemaps.Tile
|
||||
import type { AssetDataT, Zone as ZoneT } from '@/application/types'
|
||||
import type { AssetDataT, HttpResponse, Zone as ZoneT } from '@/application/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
|
||||
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
|
||||
@ -86,10 +86,10 @@ export function FlattenZoneArray(tiles: string[][]) {
|
||||
|
||||
export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) {
|
||||
// Fetch the list of tiles from the server
|
||||
const tileArray: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
|
||||
const tileArray: HttpResponse<AssetDataT[]> = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
|
||||
|
||||
// Load each tile into the scene
|
||||
for (const tile of tileArray) {
|
||||
for (const tile of tileArray.data ?? []) {
|
||||
await loadTexture(scene, tile)
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ export class AssetStorage {
|
||||
frameWidth: asset.frameWidth,
|
||||
frameHeight: asset.frameHeight,
|
||||
frameRate: asset.frameRate,
|
||||
frameCount: asset.frameCount
|
||||
frameRate: asset.frameRate
|
||||
})
|
||||
} catch (error) {
|
||||
console.error(`Failed to add asset ${asset.key}:`, error)
|
||||
|
Loading…
x
Reference in New Issue
Block a user