http improvements, fixed link

This commit is contained in:
Dennis Postma 2024-12-27 00:48:36 +01:00
parent 231f19a30f
commit 6dad7bc9dd
5 changed files with 12 additions and 11 deletions

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@ -18,7 +18,7 @@ export type AssetDataT = {
originX?: number
originY?: number
isAnimated?: boolean
frameCount?: number
frameRate?: number
frameWidth?: number
frameHeight?: number
frameRate?: number

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@ -79,7 +79,7 @@
v-for="hair in characterHairs"
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
>
<img class="h-4 object-contain" :src="config.server_endpoint + '/assets/sprites/' + hair.spriteId + '/front.png'" alt="Hair sprite" />
<img class="h-4 object-contain" :src="config.server_endpoint + '/assets/sprites/' + hair.sprite.id + '/front.png'" alt="Hair sprite" />
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
</div>

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@ -1,4 +1,4 @@
import type { AssetDataT, Sprite } from '@/application/types'
import type { AssetDataT, HttpResponse, Sprite, SpriteAction } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { AssetStorage } from '@/storage/assetStorage'
import config from '@/application/config'
@ -59,8 +59,10 @@ export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): P
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
if (!sprite) return
const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
for await (const sprite_action of sprite_actions) {
// @TODO: Fix this
const sprite_actions: HttpResponse<any[]> = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
for await (const sprite_action of sprite_actions.data ?? []) {
await loadTexture(scene, {
key: sprite_action.key,
data: sprite_action.data,
@ -72,7 +74,6 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
frameWidth: sprite_action.frameWidth,
frameHeight: sprite_action.frameHeight,
frameRate: sprite_action.frameRate,
frameCount: sprite_action.frameCount
} as AssetDataT)
// If the sprite is not animated, skip
@ -87,7 +88,7 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
scene.anims.create({
key: sprite_action.key,
frameRate: sprite_action.frameRate,
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameRate! - 1 }),
repeat: -1
})
}

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@ -3,7 +3,7 @@ import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile
import type { AssetDataT, Zone as ZoneT } from '@/application/types'
import type { AssetDataT, HttpResponse, Zone as ZoneT } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
@ -86,10 +86,10 @@ export function FlattenZoneArray(tiles: string[][]) {
export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) {
// Fetch the list of tiles from the server
const tileArray: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
const tileArray: HttpResponse<AssetDataT[]> = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
// Load each tile into the scene
for (const tile of tileArray) {
for (const tile of tileArray.data ?? []) {
await loadTexture(scene, tile)
}
}

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@ -36,7 +36,7 @@ export class AssetStorage {
frameWidth: asset.frameWidth,
frameHeight: asset.frameHeight,
frameRate: asset.frameRate,
frameCount: asset.frameCount
frameRate: asset.frameRate
})
} catch (error) {
console.error(`Failed to add asset ${asset.key}:`, error)