Loading char. texture works again
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@ -108,7 +108,7 @@ const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.
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const charTexture = computed(() => {
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const { rotation, characterType } = props.zoneCharacter.character
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const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
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const spriteId = characterType?.sprite ?? 'idle_right_down'
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const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
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const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
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@ -148,7 +148,7 @@ watch(
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watch(() => props.zoneCharacter, updateSprite)
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loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT)
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loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as string)
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.then(() => {
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charSprite.value!.setTexture(charTexture.value)
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charSprite.value!.setFlipX(isFlippedX.value)
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