Re-enabled vue dev tools, moved type into types.ts, added temp. logging
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@ -270,3 +270,8 @@ export type WeatherState = {
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isFogEnabled: boolean
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fogDensity: number
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}
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export type zoneLoadData = {
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zone: ZoneT
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characters: ZoneCharacter[]
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}
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@ -10,7 +10,7 @@ import { useScene } from 'phavuer'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneStore } from '@/stores/zoneStore'
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import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
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import type { Zone as ZoneT, ZoneCharacter } from '@/application/types'
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import type { Zone as ZoneT, ZoneCharacter, zoneLoadData } from '@/application/types'
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import ZoneTiles from '@/components/game/zone/ZoneTiles.vue'
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import ZoneObjects from '@/components/game/zone/ZoneObjects.vue'
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import Characters from '@/components/game/zone/Characters.vue'
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@ -21,11 +21,6 @@ const zoneStore = useZoneStore()
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const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
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type zoneLoadData = {
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zone: ZoneT
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characters: ZoneCharacter[]
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}
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// Event listeners
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gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
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/**
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@ -43,6 +38,7 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
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gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
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// If data is from the current user, don't add it to the store
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// @TODO: Fix this
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if (data.character.id === gameStore.character?.id) return
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zoneStore.addCharacter(data)
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})
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@ -57,6 +53,7 @@ gameStore.connection!.on('character:move', (data: { id: number; positionX: numbe
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// Emit zone:character:join event to server and wait for response, then set zone and characters
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gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
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console.log(response)
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await loadZoneTilesIntoScene(response.zone, scene)
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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@ -180,7 +180,10 @@ function loginWithCharacter() {
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characterId: selectedCharacterId.value,
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characterHairId: selectedHairId.value
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})
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gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
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gameStore.connection?.on('character:connect', (data: CharacterT) => {
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console.log(data)
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gameStore.setCharacter(data)
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})
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}
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// Delete character logics
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@ -8,7 +8,7 @@ import viteCompression from 'vite-plugin-compression'
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export default defineConfig({
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plugins: [
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vue(),
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// VueDevTools(),
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VueDevTools(),
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viteCompression()
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],
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resolve: {
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@ -8,7 +8,7 @@ import viteCompression from 'vite-plugin-compression';
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export default defineConfig({
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plugins: [
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vue(),
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// VueDevTools(),
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VueDevTools(),
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viteCompression()
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],
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resolve: {
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