From 745e4be9847f1e4dc8faa8f1ccd3afd9abd96695 Mon Sep 17 00:00:00 2001 From: root <root@xanax.lol> Date: Wed, 1 May 2024 20:11:31 +0200 Subject: [PATCH] added debug logic --- src/App.vue | 2 +- src/components/Game.vue | 9 ++++- src/components/World.vue | 4 ++ src/components/player/Player.vue | 69 ++++++++++++-------------------- 4 files changed, 38 insertions(+), 46 deletions(-) diff --git a/src/App.vue b/src/App.vue index 0dfe2f8..974f8ec 100644 --- a/src/App.vue +++ b/src/App.vue @@ -1,5 +1,5 @@ <template> - <Login /> + <Game /> </template> <script setup lang="ts"> diff --git a/src/components/Game.vue b/src/components/Game.vue index d0c530c..eaf4e7f 100644 --- a/src/components/Game.vue +++ b/src/components/Game.vue @@ -26,6 +26,11 @@ const gameConfig = { } const preload = (scene) => { + /** + * @TODO + * Write logic that downloads all assets from out websocket server in base64 format + * Don't forget to check how intensive that operation is for performance + */ scene.load.image('tiles', '/assets/tiles/default.png'); scene.textures.addBase64('player', 'data:image/png;base64,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') } @@ -40,7 +45,9 @@ const create = (scene) => { }); // set camera to center - // cam.centerOn(0, 0); + cam.centerOn(0, 0); + + scene.add.grid(0, 0, 800, 600, 64, 32, 0, 0, 0xff00ff, 0.5).setOrigin(0, 0); } </script> diff --git a/src/components/World.vue b/src/components/World.vue index 20c31d9..faeb4fa 100644 --- a/src/components/World.vue +++ b/src/components/World.vue @@ -24,6 +24,10 @@ const map = new Phaser.Tilemaps.Tilemap(scene, mapData); const tileset = map.addTilesetImage('default', 'tiles'); const layer = map.createBlankLayer('layer', tileset, -config.tile_size.x + width / 2, height / 2 - (config.tile_size.x * tileSizeWidth * 0.25)); +const tilemapLayer = t => { + +} + const game = useGame(); const data = [ diff --git a/src/components/player/Player.vue b/src/components/player/Player.vue index f92d42a..62dbecd 100644 --- a/src/components/player/Player.vue +++ b/src/components/player/Player.vue @@ -1,5 +1,5 @@ <template> - <Sprite ref="player" texture="player" :x="playerX" :y="playerY" /> + <Sprite ref="sprite" texture="player" :x :y /> </template> <script setup> @@ -13,54 +13,35 @@ import config from '@/config.js' * so the map is 640x320 */ +// const props = defineProps({ +// x: Number, +// y: Number +// }) const scene = useScene() -const player = ref(); -const playerX = ref(0) -const playerY = ref(0) -// W,S,A,D -// Listen for keydown events -scene.input.keyboard.on('keydown', function (event) { - // Check which key was pressed - switch (event.code) { - case 'KeyW': // Move up and to the left - playerX.value -= config.tile_size.x / 2; - playerY.value -= config.tile_size.y / 2; - break; - case 'KeyS': // Move down and to the right - playerX.value += config.tile_size.x / 2; - playerY.value += config.tile_size.y / 2; - break; - case 'KeyA': // Move down and to the left - playerX.value -= config.tile_size.x / 2; - playerY.value += config.tile_size.y / 2; - break; - case 'KeyD': // Move up and to the right - playerX.value += config.tile_size.x / 2; - playerY.value -= config.tile_size.y / 2; - break; - } -}); +const x = ref(0); +const y = ref(0); + +const sprite = v => { + v.object.add.graphics({ lineStyle: { color: 0xffff00, width: 2, alpha: 0.5 } }); +} scene.input.on('pointerdown', function (pointer) { - // Convert pointer coordinates to tile coordinates - const tileX = Math.floor(pointer.x / config.tile_size.x); - const tileY = Math.floor(pointer.y / config.tile_size.y); - - // Convert tile coordinates to world coordinates (center of the tile) - const worldX = tileX * config.tile_size.x + config.tile_size.x / 2; - const worldY = tileY * config.tile_size.y + config.tile_size.y / 2; - - // Update the sprite's position - playerX.value = gridToScreen(tileX, tileY, config.tile_size).screenX; - playerY.value = gridToScreen(tileX, tileY, config.tile_size).screenY; + const { x: mapX, y: mapY } = getTileCoordinates(pointer.x, pointer.y); + x.value = mapX * config.tile_size.x; + y.value = mapY * config.tile_size.y; + sprite.value.x = x.value; + sprite.value.y = y.value; }); -function gridToScreen(x, y, tileSize) { - // Convert grid coordinates to isometric screen coordinates - const screenX = (x - y) * tileSize.x / 2; - const screenY = (x + y) * tileSize.y / 2; - - return { screenX, screenY }; +// a function that translates click coordinates to map tile coordinates +function getTileCoordinates(x, y) { + const tileWidth = config.tile_size.x; + const tileHeight = config.tile_size.y; + const mapWidth = 10; + const mapHeight = 10; + const mapX = Math.floor((x - tileWidth / 2) / tileWidth); + const mapY = Math.floor((y - tileHeight / 2) / tileHeight); + return { x: mapX, y: mapY }; } </script> \ No newline at end of file