Reordered func. params getTile(), npm run format, refactor zone object part in zone editor, other improvements

This commit is contained in:
2024-10-17 19:26:45 +02:00
parent e61b705031
commit 774871510e
20 changed files with 165 additions and 131 deletions

View File

@ -1,18 +1,14 @@
<template>
</template>
<template></template>
<script setup lang="ts">
import type { ZoneEventTile } from '@/types'
import { tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
function getEventTileImageProps(tile: ZoneEventTile) {
return {
x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
texture: tile.type
}
}
</script>
// function getEventTileImageProps(tile: ZoneEventTile) {
// return {
// x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
// y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
// texture: tile.type
// }
// }
</script>

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@ -1,17 +1,20 @@
<template>
<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" />
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" />
<Image v-for="object in zoneEditorStore.zone?.zoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" />
</template>
<script setup lang="ts">
import { tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { Image } from 'phavuer'
import { uuidv4 } from '@/utilities'
import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { Image, useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import type { ZoneObject } from '@/types'
import { ZoneEventTileType } from '@/types'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const selectedZoneObject = ref<ZoneObject | null>(null)
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
@ -20,7 +23,8 @@ const props = defineProps<{
function getObjectImageProps(object: ZoneObject) {
return {
// alpha: object.id === movingZoneObject.value?.id ? .5 : 1,
tint: zoneEditorStore.selectedZoneObject?.id === object.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight),
tint: selectedZoneObject?.id === object.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
texture: object.object.id,
@ -28,4 +32,52 @@ function getObjectImageProps(object: ZoneObject) {
originX: Number(object.object.originY)
}
}
function addZoneObject(pointer: Phaser.Input.Pointer) {
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is object
if (zoneEditorStore.drawMode !== 'object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if there is a tile @TODO chekc if props.tilemap words
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if there is a selected object
if (!zoneEditorStore.selectedObject) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (existingObject) return
const newObject = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
object: zoneEditorStore.selectedObject,
depth: 0,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to zoneObjects
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
}
onBeforeMount(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
})
</script>

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@ -13,9 +13,9 @@ import Controls from '@/components/utilities/Controls.vue'
const emit = defineEmits(['tilemap:create'])
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const scene = useScene()
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
@ -55,11 +55,14 @@ function handleTileClick(pointer: Phaser.Input.Pointer) {
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if there is a tile
const tile = getTile(pointer.worldX, pointer.worldY, tiles)
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if there is a selected tile

View File

@ -1,5 +1,5 @@
<template>
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0" v-if="zoneEditorStore.selectedZoneObject">
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
<div class="self-end mt-2 flex gap-2">
<div>
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
@ -42,7 +42,7 @@ const handleRotate = () => {
}
const handleMove = () => {
emit('move', zoneEditorStore.selectedZoneObject?.id);
emit('move', zoneEditorStore.selectedZoneObject?.id)
}
const handleDelete = () => {

View File

@ -88,7 +88,7 @@ import { onClickOutside } from '@vueuse/core'
const zoneEditorStore = useZoneEditorStore()
const emit = defineEmits(['move', 'eraser', 'pencil', 'paint', 'save', 'clear'])
const emit = defineEmits(['save', 'clear'])
// track when clicked outside of toolbar items
const toolbar = ref(null)
@ -124,16 +124,16 @@ function handleClick(tool: string) {
}
function cycleToolMode(tool: 'pencil' | 'eraser') {
const modes = ['tile', 'object', 'teleport', 'blocking tile'];
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode;
const currentIndex = modes.indexOf(currentMode);
const nextIndex = (currentIndex + 1) % modes.length;
const nextMode = modes[nextIndex];
const modes = ['tile', 'object', 'teleport', 'blocking tile']
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode
const currentIndex = modes.indexOf(currentMode)
const nextIndex = (currentIndex + 1) % modes.length
const nextMode = modes[nextIndex]
if (tool === 'pencil') {
setDrawMode(nextMode);
setDrawMode(nextMode)
} else {
setEraserMode(nextMode);
setEraserMode(nextMode)
}
}
@ -151,11 +151,11 @@ function initKeyShortcuts(event: KeyboardEvent) {
}
if (keyActions.hasOwnProperty(event.key)) {
const tool = keyActions[event.key];
const tool = keyActions[event.key]
if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) {
cycleToolMode(tool);
cycleToolMode(tool)
} else {
handleClick(tool);
handleClick(tool)
}
}
}